Course Information
Course Overview
Learn all the techniques used to create awesome stylized video game ready assets
NOTE THAT THIS IS AN INTERMIDIATE COURSE
In this course, we will go through the process of creating an asset ready for real time rendering, using amazing tools, such as Maya 2017, Zbrush 4r7, and more.
What you will learn in this course:
We will learn to model a proxy or base mesh inside Maya 2017, and get it ready for the sculpting process. After that, we'll sculpt the asset inside zBrush by using different techniques. In this course, you'll learn simple but effective ways to bring assets to the next level. Next will be the retopology process, which will be done inside Maya 2017 with it's awesome quad draw tool. Having done the low poly version of the asset, we'll be ready to UV unwrapp it and bake all the high detail we sculpted previously into Normal, Ambient Oclussion and Curvature maps. Last but not least, you'll learn different techniques to start a color map, and how to paint by hand stylized textures, which will give an awesome look to the asset. You will also learn how to really quickly deal with the gloss and albedo map efficiently. At that point, we'll be ready to preview the final asset inside Marmoset Toolbag to give it the final look.
By mastering all the techniques seen in this course, you'll be able to create high quality, industry standard videogame ready assets, either for your dayjob or a personal project. You'll learn effective techniques to bring your modeling, sculpting, texture painting and look development to the next level.
You'll learn tips and tricks to accelerate your workflow, create awesome game-ready assets and become a better artist.
So please, take this course now.
Testimonials:
"The teacher is excellent and his course covers with everything you need! Widely recommended."
- Luis Gabriel Lopez Gutierrez
"Excelent course, and excelent teacher. Everything is explained very well, even though stuggle with English. He is the best instructor I've ever had. I have learned a lot"
- Raul Garcia Lage
"Really awesome. The videos are engaging all the way through and the creator jumps right in there and gets into teaching the style of "stylization" without wasting any time. He is very clever and thinks ahead. You also learn really cool short cut keys along the way and get taught time saving techniques. The thing I really enjoy most is that the videos are engaging. Going through 9+ hours of material take a very long time and through the 9 hours it never felt boring at all. This course is worth every bit of money because you learn some AAA techniques and methods hidden inside. I highly recommend this course and I'm looking forward to more from the creator."
- Nicholas Brajkovic
Course Content
- 8 section(s)
- 46 lecture(s)
- Section 1 Course introduction
- Section 2 Base Mesh Modeling
- Section 3 Sculpting the asset with Zbrush
- Section 4 Retopology
- Section 5 UV Unwrapping
- Section 6 Baking
- Section 7 Texturing and Shading
- Section 8 Wrap up
What You’ll Learn
- Have the ability and knowledge to produce professional stylized video game assets from A to Z., Understand Marmoset Toolbag's 2 Interface and basic shading., Understand xNormal's interface and knowledge to bake maps.
Skills covered in this course
Reviews
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YYolanda Demetrius
this course will teach you the basic workflow that you need to know, nice one if you are a beginner
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MMadel Andanar
Good experience. The only thing I'd like to be improve is some video lacks audio mid vid so I hope it will be fix
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TTrupti
Yes. It was a exact course which I was looking for. Well explained workflow for stylized assets. I would to join more other courses too.
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NNace Jelovcan
Couple of small mistakes and not the most efficient work-flow possible. Could use some explanations for certain operations (append). Otherwise a good start. After a couple more lessons, I'm starting to feel like the lecturer isn't very interested in the tutorial. Besides that, He doesn't seem prepared for the project so there are a number of errors. Sometimes this results in a good explanation of how to avoid/fix it, but other times he just brushes it off and does something else. Overall, the workflow he picked makes sense and the basics of zbrush that lecturer explain is great. The course would probably benefit from source files (at least ref image) and some enthusiasm. After completing the tutorial, I have to say I'm blown away. Even though I had some complaints early, the work he does in Photoshop is superb. It really shows the difference between a free/youtube tutorial and a paid one. Great course, worth the money I paid!