Course Information
Course Overview
Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization.
Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."
In this course you will learn how to:
Use Blender's modeling tools and modifiers
UV map 3D objects in Blender
Prepare 3D models for export to Substance Painter
Create realistic PBR textures for 3D models in Substance Painter
Create an Export Template in Substance Painter to be used for Blender
Apply PBR textures in Blender
Add lights to a scene in Blender
Render a scene using both the Cycles and Eevee render engines in Blender
We will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.
You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.
After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.
All the project files are available for download, as well as all the reference images.
Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today!
Course Content
- 7 section(s)
- 107 lecture(s)
- Section 1 Introduction
- Section 2 Modeling the Rooms
- Section 3 Creating the Furniture
- Section 4 UV Mapping the Scene
- Section 5 Texturing with Substance Painter
- Section 6 Lighting and Rendering the Scene
- Section 7 Bonus Lectures
What You’ll Learn
- Blender's modeling tools and modifiers, UV map 3D objects in Blender, Prepare 3D models for export to Substance Painter, Create realistic PBR textures for 3D models in Substance Painter, Create an Export Template in Substance Painter to be used for Blender, Apply PBR textures in Blender, Add lights to a scene in Blender, Render a scene using both the Cycles and Eevee render engines in Blender
Skills covered in this course
Reviews
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SSmith JeanDenis
Very good. Learning a lot.
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SSally
I have learnt a lot so far. Darrin Lile gives clear instructions and the course is easy to follow along to.
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CChris Verkruissen
Very good course, especially for beginners. Would have liked to see some techniques that are more efficient such as the use of linked duplicates
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JJaron Jackson
Very happy with investing in this course. The instructor is very knowledgeable and experienced, he also teaches in a way that is fun, relaxing & easy to understand. He teaches in a real-life setting where you can make mistakes and find a way to correct them by either undoing or improvising a solution. No fluff or fancy editing. I like that. Great job!