Course Information
Course Overview
Techniques that artists of any skill level can use to create TRULY UNIQUE character and monster designs
Hi I'm Matt Carr, lead artist at 2 Hit Studio and college concept art lecturer with a long-standing passion for creating truly different characters. The main focus of this course is imparting tried and true exercises that will have you creating weird, wonderful and ultimately unique characters that I have developed over the years, but we also cover design/drawing basics.
This course starts at a level appropriate for beginner and intermediate artists, with fundamental figure and gestural approaches to drawing. Then, we build up on your "reference library," teaching you practical analytical and critical skills any successful artist must have. Then... the really fun stuff. We go into some exploration exercises that are guaranteed to help you discover new creatures, mechs and humanoids you will never believe you were capable of inventing. Finally, we refine one of the drawings and take it through to a finalised, polished presentation piece.
Ideally students will have some drawing and/or digital art experience, but it is not necessary!
So pick up a pen, pencil or graphics tablet and start making truly inventive art today!
Course Content
- 9 section(s)
- 23 lecture(s)
- Section 1 Intro
- Section 2 Photoshop Tour
- Section 3 Practice
- Section 4 Sample Library
- Section 5 Explore, Create
- Section 6 Refine
- Section 7 Colour
- Section 8 Bonus: Basic Cell Shade
- Section 9 End
What You’ll Learn
- Follow a few different processes to create new and interesting characters/creatures/mechs, Be in a pattern of learning, studying, sampling and creating, Techniques to skill up faster in sketching and character design
Skills covered in this course
Reviews
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JJamaal R. James
This is a great tutorial and goes at slow pace so you can learn as you go.
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BBill Jones
I've been exposed to some art training in the past in school and from books. I wasn't expecting a hand held tutorial or anything so basic, but what I did expect was to walk away with some conceptual ideas of how to build up the characters, creatures, and mechs described in the course. I liked the pace, felt it was short in some areas, but overall I was pleased with the content as a whole. I would purchase it again, and I look forward to any additions made to this course. I would like to see spritesheet creation based on Matthew's other course on game creation with SDL/C++, I think it would tie nicely into this and bring them together overall.
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DDavid Bravo Querido
El curso divaga entre temas, parece improvisado y muchas veces va sin rumbo, explicando el personal proceso del autor con unos resultados cuestionables. Es de agradecer que un artista explique su proceso creativo, pero en este caso es difícil de adaptar a nadie más.