Udemy

NEW! Substance Painter All Levels Volume 1

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  • 3,570 Students
  • Updated 9/2020
4.5
(571 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
5 Hour(s) 15 Minute(s)
Language
English
Taught by
Sean Fowler
Rating
4.5
(571 Ratings)
2 views

Course Overview

NEW! Substance Painter All Levels Volume 1

A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.

Welcome to the course Learning Substance Painter All Levels Volume 1: Sci-Fi Theme !

In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.

Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a walk through of a step by step approach to learn this industry standard texturing software.

This course will be the first of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

Course Content

  • 6 section(s)
  • 22 lecture(s)
  • Section 1 What to expect, Basics and UI review
  • Section 2 Sections 2 Introductory to Basics of Substance Painter
  • Section 3 Section 3 Sci - Character Chest and Torso
  • Section 4 Section 4 Sci - Character Arms and Legs
  • Section 5 Section 5 Head and Emissive Effects
  • Section 6 Section 6 Exporting to Unity and Iray

What You’ll Learn

  • - Learn to navigate the user interface of Substance Painter, - Importing provided 3D meshes in for scene setup, - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes, - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow, - Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time, - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL, - Understanding of Substance Painters built in rendering system IRAY, - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up, - Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map, - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

Skills covered in this course


Reviews

  • E
    Enmanuel Delgado
    5.0

    excellent introduction into substance painter

  • A
    Andre da silva
    5.0

    easy to follow. great delivery. nice voice <3

  • S
    Sebastian Nitu
    5.0

    It's a nice course! I liked it! There are only some minor things that I didn't quite understand such as how combining the painted steel with the dark painted steel materials worked out (to me it looked that only the upper layer had any effect out of the two). And there is one last comment I would like to make related to the fact at one point the instructor is confused why painting with white is actually erasing from the mask and painting with black is adding back to the mask when normally it would be the opposite around , but the instructor forgot that he previously performed an "invert mask" operation on the mask (that got carried around when he coppied the smart mask from the other texture set). But there are only minor things , in general I liked the course. The instructor is very talented and proficient with using the software.

  • C
    Cooltrede
    4.0

    The course was good and I learned a lot .The only thing I wish to have updated intro to UI according to the software version.Another notice -in my opinion some materials are explained a bit in a complex way then they actually are.

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