Course Information
Course Overview
3D game design, 2D game design, AI art, VR/AR/XR, Unity, coding, C#, game development, animation, programming, Photoshop
Welcome to the Ultimate Game Design and AI Masterclass
Create incredible video games, 3D animations, and virtual worlds. Learn from expert instructors with over 25 years of industry experiences. Master powerful AI design tools unlocking your creative superpowers. Hours of in-depth training that takes you from beginner to expert! Start your path into the world of game design and AI art generation.
What You'll Learn
AI Design: Create images, videos, and complete virtual worlds using powerful AI tools like Stable Diffusion and Dall.e
Game Design: Master 2D and 3D gamed design and development with Arcade Studio and Unity3D
Computer Animation: Create incredible 3D animations industry tools like Maya and Arcade Studio
Digital Painting: Master Photoshop by creating captivating worlds and characters
Programming: Learn the powerful programing language C# as well as intuitive visual code for not programmers
Who This Course Is For
Aspiring Game Developers: New to game design? We take you step by step from beginner to advance
Indie Developers: For those who want to level up their game design skills with advanced topics and training
Digital Artists: Perfect for artists keen to diversify their talents into the realm of gaming
AI Enthusiasts: If cutting-edge AI tools and technologies excite you, this course is for you
Motion Graphics: Let to create stunning motion graphics and 3D animations
VR/AR/XR Explorers: Learn how to create complete virtual worlds and spatial computing environments
Meet Your Instructors
Martin Knapp is the Founder of the School of Game Design and a seasoned veteran with over 20 years of experience in 3D, design, and visual effects. Martin was the Lead Designer and Chief Marketing Officer for Pixologic, the company behind the Academy Award-winning software ZBrush. His contributions extend to major film and game studios like Ubisoft and ILM, where he's played pivotal roles in enhancing their design pipelines. A futurist at heart, Martin has been on the cutting edge of AI technologies and has a knack for predicting technology trends before they go mainstream. His areas of expertise include design, VR, emerging technologies, visual effects, game design, and web development.
Chad Walker is a multi-talented game artist, comic book illustrator, author, and instructor. He made a significant impact at Ensemble Studios, contributing to the award-winning "Game of the Year" Age of Kings for Microsoft, as well as other expansions. Transitioning to the comic book world, Chad worked with Rob Liefeld, founder of Image Comics, on several projects. He has co-authored influential books on game modeling and design, and his writings have appeared in Gamasutra. Chad also developed a 12-month online art course that has educated over 4,000 students globally. Currently, he is part of the SMU Game Development Art course at the Guildhall. His talents don't stop at art and teaching; Chad is also proficient in C++ and MaxScript programming.
By The End Of This Course
You will have the skills to build a strong portfolio that showcases your capabilities in game design, 3D modeling, digital painting, and AI art and design. You'll be well-equipped to start your career in a major game studio or take the indie game world by storm by creating and publishing your own games!
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Course Content
- 26 section(s)
- 718 lecture(s)
- Section 1 Introduction
- Section 2 Getting Started With arcade.studio
- Section 3 Camera Movements with arcade.studio
- Section 4 Fundamentals of arcade.studio
- Section 5 Getting Started With Unity
- Section 6 Learn C# With Unity
- Section 7 Unity Game Development Essentials
- Section 8 Unity 3D Game Kit (no code) Level Design
- Section 9 Unity 2D Game Kit (no code) Level Design
- Section 10 Racing with Physics
- Section 11 Character Controller and Animator System
- Section 12 (ARCHIVED) | Mastering the Fundamentals
- Section 13 (ARCHIVED) | Build your first level
- Section 14 (ARCHIVED) | Create a boss battle
- Section 15 (ARCHIVED) | Working with particles
- Section 16 1 | 3D Modeling and Animation | Introduction to Maya
- Section 17 2 | Polygon Modeling with Maya
- Section 18 3 | Maya to Unity3D Workflow
- Section 19 4 | Introduction to 3D Studio Max
- Section 20 5 | 3D Studio Max - Polygon Modeling
- Section 21 6 | 3D Studio Max to Unity3D Workflow
- Section 22 [Digital Painting] - Beginner level Digital Painting
- Section 23 Intermediate level Digital Painting
- Section 24 Advanced Character Painting
- Section 25 Advanced Environment Design
- Section 26 Advanced Illustration start to finish
What You’ll Learn
- AI design, create incredible AI images and videos for your game and VR experiences, Master game engines like Arcade Studio and Unity3D, Create advanced 2D and 3D games, apps, and websites, Develop for Nintendo, Xbox, PS4, PC, Mac, iPhone, Android, Master 3D modeling and animation with tools like Arcade Studio and Maya, Digital painting with Photoshop and Illustrator, How to work in game design, visual effect, or software development, How to create, share, and sell your games and virtual experiences
Skills covered in this course
Reviews
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SSimon Carter
At least tell us where/how to get hold of Arcade Studio - there's no content in the first part of this course - and don't see it getting any better. Wish I'd tried it before now, as I'd have asked for a refund
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OOmid Daryanian
The first part of the course explains the workflow using the Arcade.Studio platform. However, it appears that the Studio section has been deprecated and is no longer functional, which has been disappointing so far.
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KKevin N.P.
So this course opens up with the narrator using arcade.studio, but how in the world do I get this editor with arcade studio? If you go to arcade studio dot com you will see that this editor space is nowhere to be found!
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AAqeelah Petersen-Charles
Great Course!