Course Information
Course Overview
Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4
Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!
Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.
The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.
With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions.
With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal.
Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.
To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators.
This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!
If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!
Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.
Course Content
- 29 section(s)
- 249 lecture(s)
- Section 1 Introduction
- Section 2 Installing Houdini and the Houdini Engine
- Section 3 Houdini Basics
- Section 4 The Basics of Houdini Engine and Houdini Digital Assets
- Section 5 Tool Kit Planning
- Section 6 Building the Track Tool
- Section 7 Fixing the Track Tool
- Section 8 Utilizing HDA Inputs & Debugging
- Section 9 Creating the Track Bumpers
- Section 10 Houdini Core Concepts - Curve Directions and Vectors
- Section 11 Creating the Gaurd Rails
- Section 12 Creating the Tire Stack
- Section 13 Setting up Post Processing
- Section 14 Creating Terrain with Houdini Engine
- Section 15 Designing our Terrains with Houdini Engine
- Section 16 Houdini Core Concept - Curve Gradients
- Section 17 Creating Trees with Houdini
- Section 18 Scattering Trees onto Terrains
- Section 19 Creating Rocks with Houdini
- Section 20 Creating Grass with Houdini
- Section 21 Building a Generic Object Placer Tool
- Section 22 Creating a Perimeter Fence
- Section 23 Creating Procedurally generated Signs
- Section 24 Rally Tracks - Creating the Terrain
- Section 25 Rally Tracks - Track Deformation
- Section 26 Conclusion
- Section 27 Procedural Tracks - Houdini 18 - Building the User Curve
- Section 28 Procedural Tracks - Houdini 18 - Building the Road
- Section 29 Procedural Tracks - Houdini 18 - Fences, Bumpers, Foliage, and Tire Stacks
What You’ll Learn
- Procedural Modeling in Houdini 17.5, Houdini Engine for Unity 3D and Unreal Engine 4, Create Houdini Digital Assets in a Production proven way for Games, How to use Houdini to create Procedural models to save you time during you game productions, How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!, How to Scatter large amounts of Foliage onto your Terrains, How to use Houdini Engine and Unity's Tree Prototypes, How to create Textures with Houdini
Skills covered in this course
Reviews
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JJakub Šulc
The course is great but unfortunately outdated and not updated well for the houdini 18 that is promoted.
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MMark Donoghue
Excellent course. One of the best i've bought. Really good content and very well explaned. If you want to know about Houdini to Unity/UE workflows this is the best place to start. Kenny's other content on SideFx.com and Youtube is also a great compliment to this course. Can't recommend enough!
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VVitor V
Impressive course. Kenny is a incredible teacher, very attentive. I really enjoyed. Thank you Kenny, you are a amazig.
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CChris Burns
This is a HUGE course coving soo many things in Houdini. Well worth the money, by the end of the course you have multiple dynamic 3D models and a whole procedural system to create a game. I HIGHLY recommend it!