課程資料
課程簡介
Modeling, Retopo, Unwrapping, Texturing a Full Body Game Character using Zbrush, 3ds Max, Substance Painter, & Marmoset
Instructor Info
Manuel Rondon is currently working as a professional 3D artist and part time instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible.
Course Info
In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush. You will learn tips and techniques on building a female character and mistakes that you might run across and how to correct them. After sculpting, we will take our high poly mesh into 3ds Max to retopologize our character. You will learn how to create a low poly version of the character so it can work inside a game engine. Then we will proceed to unwrap our low poly mesh from the full body of the character to each and every armor and prop the character is sporting. After unwrapping, we will go through the method of texturing in a stylized way to achieve the cartoon look that you see in video games such as Overwatch and Sunset Overdrive. To finalize the course, we will go inside Marmoset Toolbag to prepare a nice looking render of our work for our portfolio.
課程章節
- 7 個章節
- 88 堂課
- 第 1 章 Introduction
- 第 2 章 Planning Phase
- 第 3 章 High Poly Phase
- 第 4 章 Low Poly Phase
- 第 5 章 Unwrapping Phase
- 第 6 章 Texturing Phase
- 第 7 章 Rendering Phase
課程內容
- Gain practical skills to create professional game characters, Learn how to give your character the stylized sculpted appearance, Learn important Zbrush tools that will boost your workflow, Gain mastery on 3ds Max Retopology tools, Understand topology as it relates to the human form, Understand the purpose of creating different types of maps for games, Master Substance Painter tools, Create portfolio-ready render using Marmoset Toolbag
此課程所涵蓋的技能
評價
-
KKieran Knowles-Welshman
There's a distinct lack of actual instruction, you'll receive a rundown on what your aiming to do but not how to do it, this leads to a lot of watch and copy instead of learning the tools itself or the techniques to achieve the desired results.
-
BBranden Richards
I just wish there were parts for Maya.
-
MMajdshaghala
thank you for this course it was good tutorial there are some points and steps are not clear and some skipping parts but as low poly game character pipeline its good start and for beginners not too complicated I recommend this for people who are looking to learn how to make fast low poly character for game engines you will learn a lot of things as a starter
-
DDiego Almeida
i am enjoying it a lot! Great teacher and great work, i'm learning a lot.