Course Information
Course Overview
Write your story through topics such as World building, Character Development, Dialogue, Plot Theory and more
Why this course is special
This course is like no other on the market. We're going to be looking at some very interesting concepts when it comes to Narrative Design.
My Guarantee
For every student that joins the course, they will be able to ask questions about their games and how to go about using their story to help develop their game. I will be available to answer any and all questions for all of my students.
The Course Structure
The course is almost all videos. It will take between 6.5 hours to complete. After you finish this course, you will have a more robust understanding of how to write for your games.
The course is structured into 8 main Sections.
Section 2: Introduction to Narrative Design
In this section, We will be taking a solid look at what is narrative design. Understanding all the fundamentals that go into writing and grasp a deep comprehension of plot theory. We will also look at game genres, player archetypes, mechanics, clarity in writing, and much more.
Section 3: Concept / Pitch
Here, we look at how to generate and cultivate ideas from their initial inception to writing out a full-blown pitch document. This section allows you to create your concept that will be pushed throughout the entire course.
Section 4: World Building
This is my favorite section because here, we will look at the intricacies of building a full-scale world from nothing. We will talk about climate, mood, setting, who inhabits it, is it fantasy, is it science fiction and much more
Section 5: Character
In this section, we flesh out our main protagonist and give them a sense of purpose in the out newly created world. This will allow us to see which of the 4 main types of character we want to create/. We when looking at Character Psychology and the 16 personality types, along with really looking at diversity in video games and how to make it more efficient
Section 6: Story
This section is dedicated to player agency, giving the player a sense of purpose throughout the entire game and respecting their choices. We take a critical look at Linear, Non-Linear and open-world games and their perspective on player agency.
Section 7: Dialogue
Here we will look at dialogue and the importance it represents in-game. How to write dialogue, the 3 main types, and incorporating cutscenes into the game.
Section 8: Bringing it all together
This section brings all previous sections together to understand the fundamentals of narrative design
Section 9: Bonus: Breaking into the industry as a Narrative Designer
In this Bonus Section, we take a look at what tools are at a Narrative Designer's disposal to break into the industry and start their careers right after finishing this course
Certification of completion when finishing this course
When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.
Course Content
- 9 section(s)
- 96 lecture(s)
- Section 1 Introduction
- Section 2 Introduction to Narrative Design
- Section 3 Concept / Pitch
- Section 4 World Building
- Section 5 Character Development
- Section 6 Game narrative breakdown
- Section 7 Dialogue
- Section 8 Bringing it all Together
- Section 9 Breaking into the Industry as a Narrative Designer
What You’ll Learn
- Understand fundamental narrative design principles, Learn World Building, everything from climate to cataclysmic events, Creating in depth charcaters working from the inside - out, Comprehensive look at writing captavating dialogue in games, Learn how to break into the Game Industry as a Narrative Designer, A video game perspective of how to create a story depending on its structure
Skills covered in this course
Reviews
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SSalvatore Bellanca
This honestly feels like a big waste of money. It should be a narrative master class, but it feels like a PowerPoint presentation about Game design from a second-grade student who watched a couple of YouTube videos and spent a couple of days asking ChatGPT about Game Writing and, of course, it's just reading the slides. Also, the audio quality is terrible and if we just cut all the "Uhm..." this course could have been a section shorter. I was searching for someone who explained and SHOWED to me how to effectively structure narration in games, not explain to me what an FPS game is. Bah.
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MMoon Lee
The info is very surface level.
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SSharon McIntyre
The reason for this is the fact that I did assignments but no review on them. It would be nice for the teacher to review them. Otherwise the course would be a 5.
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CChristian Smith
I appreciate that he went through various skills involved with being a Narrative Designer. Also, I enjoyed that the course addressed ways to implement what was taught.