Udemy

Scratch to Substance V1: Substance Painter/Designer Pipeline

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  • 162 Students
  • Updated 6/2018
4.8
(31 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
16 Hour(s) 6 Minute(s)
Language
English
Taught by
Matt Skonicki
Rating
4.8
(31 Ratings)

Course Overview

Scratch to Substance V1: Substance Painter/Designer Pipeline

Learn the Substance Painter Pipeline

In this training video we cover the full scope of Substance Painter and Designer.


We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.

Course Content

  • 9 section(s)
  • 40 lecture(s)
  • Section 1 Projection Modeling from Photography
  • Section 2 Model Prep for Substance
  • Section 3 Setup in Substance Painter
  • Section 4 Substance Designer
  • Section 5 Macro Material Layout in Painter
  • Section 6 Micro Material Layout in Painter
  • Section 7 Unreal VR Level Setup with Assets
  • Section 8 Rendering in Arnold
  • Section 9 Bonus Lesson

What You’ll Learn

  • PBR texturing workflow with substance painter and introduction to substance designer


Reviews

  • G
    Grega Slivnik
    5.0

    The course is teaching me everything I was hoping for and more. It's expencive, but I'd say it's worth every penny!

  • C
    Carsten Neumann
    5.0

    Fantastic! Among many Courses were teachers make a lot of mistakes on the basics and you are watching hours of trial and error, this Course always explains the "why" and shows a solid, understandable and usable Workflow! I used Blender for the modeling tasks and it worked perfectly. Thank you very much!

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