Course Information
Course Overview
Learn the Substance Painter Pipeline
In this training video we cover the full scope of Substance Painter and Designer.
We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.
Course Content
- 9 section(s)
- 40 lecture(s)
- Section 1 Projection Modeling from Photography
- Section 2 Model Prep for Substance
- Section 3 Setup in Substance Painter
- Section 4 Substance Designer
- Section 5 Macro Material Layout in Painter
- Section 6 Micro Material Layout in Painter
- Section 7 Unreal VR Level Setup with Assets
- Section 8 Rendering in Arnold
- Section 9 Bonus Lesson
What You’ll Learn
- PBR texturing workflow with substance painter and introduction to substance designer
Skills covered in this course
Reviews
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GGrega Slivnik
The course is teaching me everything I was hoping for and more. It's expencive, but I'd say it's worth every penny!
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CCarsten Neumann
Fantastic! Among many Courses were teachers make a lot of mistakes on the basics and you are watching hours of trial and error, this Course always explains the "why" and shows a solid, understandable and usable Workflow! I used Blender for the modeling tasks and it worked perfectly. Thank you very much!