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Dynamic 2D Character Animation and Character Design Workflow

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  • 227 Students
  • Updated 8/2017
3.8
(21 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
2 Hour(s) 3 Minute(s)
Language
English
Taught by
Michael Austin
Rating
3.8
(21 Ratings)

Course Overview

Dynamic 2D Character Animation and Character Design Workflow

Learn how character design and character animation work together.

In this course, I will teach you how to design and animate 2-D game characters in the simplest, clearest way possible. You will get an over the shoulder viewpoint of my actual workflow from start to finish.
By the end of the series, you will be able to build modular game characters that allow for an unlimited amount of movement and poses needed for most game characters. You will learn how to create expressions and switch them out depending on what actions the characters were taking.


In this course, you will learn:


  • how to design a 2-D game character that works across all screens
  • how to apply color theory to your game character
  • how to build a modular 2-D game character
  • how to navigate Spriter's timeline
  • how to work with my "Foundation First" approach to animation and design
  • and much more!

Always start with the end in mind!


In this course, you will not only learn how to animate 2-D game characters, but I will also teach you how to design characters for multiple screen sizes. Screens are now smaller than ever, and not everyone plays games on a TV, so is essential that we maximize the screen real estate so the main character stands out as they should.


We will also touch on simple color theory so we can create a color scheme for the character that works well with his environment. We will design the character in specific proportions that will allow for the most readability and clear understanding of what the characters capable of as soon as the player sees and interacts with the character.


We will then move on to a basic walk cycle building off the momentum from the simple jump animation we just finished creating. The methodology I'll be using for these lessons is that we make a solid foundational animation, then overlay our secondary animation over the foundation, this ensures that the core animation is complete and we don't get bogged down with details too early.


Enroll today!

Course Content

  • 5 section(s)
  • 25 lecture(s)
  • Section 1 Adobe Illustrator Basics
  • Section 2 Character Design
  • Section 3 Up and Running with Spriter Free Edition
  • Section 4 Animating the Character in Spriter Free Edition
  • Section 5 Advanced Topics

What You’ll Learn

  • Work with timeline and Spriter free addition, Develop a wide range of animation classes and states, Develop advanced cell shading techniques and line art manipulation, Work with advanced techniques such as foreshortening and secondary animation

Skills covered in this course


Reviews

  • V
    Vijaya Rajeswari
    1.0

    instructions were very fast. I could not see the various buttons the instructor handled for animating the picture.

  • J
    Johann Garrido
    3.0

    The instructor might improve his way of explaning things by just elaborating a bit more about what he's actually doing. The content is really short and I felt I was in a hurry the very first videos.

  • N
    Nicholas Pinkney
    1.0

    This is rediculous, the videos are short, they explain next to nothing, there is no detail on character design let alone using illustrator. This thing is a joke.

  • s
    sherman Cammack
    5.0

    I like in part, he preps you on the basic brush tools you will use in Illustrator for the start of the assignments. And a few tips of what he will be covering through the process, like creating cell shading and brush patterns. Looking forward to fine tuning my character designs techniques in these courses.

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