Course Information
Course Overview
Learn the complete pipeline - from start to presentation - creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
Course Content
- 5 section(s)
- 34 lecture(s)
- Section 1 Basics of the ZBrush UI, and getting started
- Section 2 First pass sculpting
- Section 3 Refining the sculpt with the smaller details
- Section 4 Final sculpting polish, and baking normal maps
- Section 5 Polypainting, Texturing, and final presentation in Marmoset
What You’ll Learn
- Learn the basics of ZBrush sculpting as it applies to characters, Take a rough blockout of an Orc head and sculpt tons of details into it, Learn the basics of baking maps and texturing using ZBrush and 3ds Max.
Skills covered in this course
Reviews
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MMc
So far what I like about the course, is that the teacher is not overwhelming the student with the entire scope of Zbrush tools. So far basically sticking to the tools that will be used for the project. I also like the idea that the demonstrations are done on the model that the student will be working with. Makes it easy to follow and gives insight into the expected results.
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MMahmoud Hakam
Amazing Course
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JJason Myles
Didn't have any issues following along, and while there was no info regarding creating the base mesh or how to UV map it initially(Both non-issues for me), the coarse overall was great. Learned quite a bit.
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BBy Jove
Tooling right along. Can't get too much experience.