Course Information
Course Overview
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.
In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Content
- 2 section(s)
- 26 lecture(s)
- Section 1 Understanding the Basics of UV Unwrapping
- Section 2 Unwrapping Samples and Examples
What You’ll Learn
- How to Unwrap objects using multiple methods, Understand core unwrapping and texturing principles, See tips and tricks for optimizing and streamlining unwraps
Skills covered in this course
Reviews
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GGary Albers
Quick, easy to understand explanations. Great review of principles for me. I only wish that it was updated to at least Blender 2.8-9.
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RRoy Lloyd
Content was good, but was hard to follow because he was trying to narrate in an "action reporter" style and ended up sounding like he was perpetually sarcastic
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TTony Flanagan
Very clearly explained course from which I picked up some good tips and gained some new knowledge. However, Blender Internal render is outdated now and the course needs to be updated in that respect.
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WWillard Jansen
Very good course but it should be made clear from the start and throughout that the Maja Toolset is being used (and keyboard shortcut references are useless and confusing), or better yet re-recorded with the Blender toolset.