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Make an Assassins GO Board Game in Unity

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  • 3,194 Students
  • Updated 10/2020
4.8
(470 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
11 Hour(s) 26 Minute(s)
Language
English
Taught by
Wilmer Lin
Rating
4.8
(470 Ratings)

Course Overview

Make an Assassins GO Board Game in Unity

Build a turn-based puzzle game with C# and Unity

Are you ready to level up your game dev skills? There's no better way than immersing yourself in a capstone project!

In this course, we will:

  • start with a blank Unity project and flesh out a fully working game level

  • learn fundamental techniques for creating your own turn-based game with 3d assets

  • create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level up your Unity skills!

  1. Design game board components in C#

  2. Use the iTween plugin to script animation

  3. Setup a player character to respond to keyboard input

  4. Script enemy behavior to challenge your players

  5. Design user interface components

  6. Use UnityEvents to manage complex gameplay behavior

  7. Explore Unity's Lighting system to render a game level

When you complete the class, you should have a full set of source code and a prototype for your own turn-based indie game!

Learn from 60+ videos broken into small 10-15 minute lessons. Power through 11 hours of lectures and save weeks of coding to jumpstart your own Unity project!

Join the ever growing ranks of our class and see what you can build today!


Note: the course project files have been updated and you should be able to complete the course using Unity 2019.

Though the UI in the recordings is may show a slightly older version of the Editor, the completed game project runs on Unity 2019.

We recommend that you use Unity 2019.2 or higher.

Course Content

  • 9 section(s)
  • 74 lecture(s)
  • Section 1 Introduction and Welcome
  • Section 2 Setup
  • Section 3 Player Mechanics
  • Section 4 The Game Board
  • Section 5 Game Management
  • Section 6 Level Art
  • Section 7 Enemy Mechanics
  • Section 8 Updates and Q&A
  • Section 9 Bonus

What You’ll Learn

  • Build a stunning turn-based game level, Learn proven game architecture to script logically and cleanly

Skills covered in this course


Reviews

  • W
    William Sheu
    5.0

    Though I know property in C# for a while, after finishing the lecture, I started to appreciate how it could help improve our coding skills and game architecture. I was stuck in Path Finding in Unity which is another course that Wilmer provides, but after finishing this one, I kinda know better the concept of how nodes work in-game. Another thing I like is how the instructor explains the concept thoroughly and easily, it may need some time to digest though, but definitely worth it. Great job! Looking forward to the next lecture.

  • S
    Suresh Shankar
    5.0

    Dear Wilmer , you have a terrific style of teaching. It is highly contextual and effective. Your explanation of coding, line by line, 'in real time' makes for great learning. Enjoyed the course and looking forward to your rehashing of the Multiplayer Game with the revamped Unity Networking Tool. Thanks and regards, Suresh

  • 锦丰 陈
    4.5

    Well,This Courses ,I don't Think I can't recommend For the Amateur, Some of the person study and After do Two Or Three Project Before Buy This Content

  • M
    Marlene Lawal
    4.5

    I learnt a lot from this course. What I liked most is the well structured scripts to manage the game events which you can use as a boilerplate and use of Itween. The instructor explained things well,including level design and some 3D modelling. The only reason it isn't a 5 star is because there is no sound effects or background music included.

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