Course Information
Course Overview
Learn from a Gold-tier Unreal Authorized Instructor how the Unreal Engine inheritance system makes MetaHumans playable.
Course Note: Update for Unreal 5.7 for new Metahumans, the new Third Person Template, and Retargeting Ops Stack scheduled for release March 2026.
Most tutorials on making a Metahuman playable using the Third Person template teach you how to do it by following a list of steps. This course teaches you what those steps actually do — and why they matter.
As a Gold-tier Unreal Authorized Instructor, an Unreal Animation Fellow, and a generalist focused on all things Unreal Engine, including Virtual Production, Game Design, and Cinematics, I understand just how fast Unreal Engine is developing and changing. Understanding how the engine ticks (pun intended!) is key to your ability to thrive using Unreal Engine and problem solve when things don't work as expected.
In this focused, under-2-hour course, you’ll gain an architectural understanding of how Unreal Engine 5 spawns and controls characters, including Metahumans, and deep dive into the third person template. Instead of overwhelming you with features, we go deep into core principles like:
Inheritance and Composition
Game Mode and Default Pawn Class
Blueprint Class Hierarchies
Live Animation Retargeting
Character Movement Components
You’ll learn to bring in a Metahuman and make them playable using the Third Person template — not by blindly replacing meshes, but by understanding the underlying systems used by the Third Person template. You are encouraged to break things and find your way back again, asking WHY -- that is the way.
Whether you're working in indie games, virtual production, or animation, these are the kind of Unreal Engine fundamentals that will unlock everything else.
By the end, you’ll be confident not just in using Metahumans — but in using the Third Person template for your own projects.
Course Content
- 8 section(s)
- 24 lecture(s)
- Section 1 Introduction
- Section 2 MODULE 1: Where and Who — Understanding Character Spawn in Unreal Engine
- Section 3 MODULE 2: Inheritance and Composition in Unreal Engine
- Section 4 MODULE 3: Parent Class & Player Controller
- Section 5 MODULE 4: Animation Blueprints, State Machine and Live Retargeting
- Section 6 MODULE 5: Improve Retargeting Quality using IKRetargeter Node, Blend to Source
- Section 7 MODULE 6: Advanced Retargeting & Blueprint Debugging
- Section 8 Character Movement Component & Conclusion
What You’ll Learn
- Make a MetaHuman fully playable in Unreal Engine 5.5+, Understand Unreal Engine's character architecture, Customize animation retargeting in real-time, Debug, refine, and optimize character setups
Skills covered in this course
Reviews
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FFrancesco Sternativo
A great course for beginners, with clear explanations in each section that highlight both the reasoning behind the concepts and how to apply them. I just wish there were more details on the retargeting steps and how to achieve better results
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MMert Ozsoyleriki
He does a very simplified explanation of topics that are complicated. Essepcially for a newbie with no background.
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CChris Myers
The BP breakdown was great! I really enjoyed the course overall and will look out for more course from him. The only part that threw me off was part 5, because I did not have the IK_Mannequinne in my scene and did not know what to do. I really enjoyed it overall and would recommend this course.
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KKanzari Haithem
A good introduction to Metahuman and Thirdperson blueprint.