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Unreal Engine 5.2 : Exploring Lyra for Game Development

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  • 1,567 Students
  • Updated 11/2025
4.4
(218 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
10 Hour(s) 48 Minute(s)
Language
English
Taught by
Braveior Studios
Rating
4.4
(218 Ratings)

Course Overview

Unreal Engine 5.2 : Exploring Lyra for Game Development

Create Photo Realistic Combat Games using Lyra as a Low Code Platform with Blueprints in Unreal Engine 5 with Free tools

Disclaimer : This course is created in Unreal Engine 5.2 version (2023). The new Lyra Framework course in Unreal Engine 5.6 version (2025) is now available. You can check that in my courses list before buying this course.

If you are completely new to Lyra Framework, this course provides an overview of the features in the Lyra Starter Game - Shooter Core. Thanks.


In this Course, you will learn Modern Game Development approaches using Unreal Engine 5 and Lyra Sample Project as a Gameplay Ability System Framework. Only Free assets from the Marketplace will be used throughout this course.

We will be using Mostly Blueprints throughout the course with a little customization to the Lyra C++ Framework in a very few places.

This Course is not intended to be Step by Step. It is particularly targeted to the Unreal Engine Developers who wants to know more about Lyra Framework and the features available. So there will be many use cases covered on how to use the Lyra Framework features in your game development workflow.

This Course is made in Unreal Engine 5.2. But the Lyra Framework concepts are still the same in the Later Unreal Engine version. There are sections in the course to highlight the changes in the latest version of the Unreal Engine 5.3. and I have also added a new video to Unreal Engine 5.4 Auto Retargeting process to get even more better results changing the skeletal mesh.

This course will be "To the Point" and no time will be wasted. We will be exploring the different features in Lyra and How we can use them in modern game development projects. In this course, we will cover the development of a Combat game using the reusable features in Lyra. We will start with the understanding of the Lyra Framework features and the concepts of Gameplay Ability System. Then gradually start making modifications and add more features to build our own unique games. We will be using the Market place Characters and Metahumans in this course.

We will do some customization to the Lyra gameplay with changes to the Blueprint and C++. We will also create a photo realistic open world Jungle environment using Procedural tools. We will then extend the Lyra Features and add Archer and Melee Abilities. We will then deep dive into the implementation of some of the Lyra Components and explore the blueprints.

We will start the course very light with Basic concepts of Lyra and slowly start using the Lyra features to develop the game. Modular game development approach is followed. The course is targeted for Beginner to Intermediate level Unreal Engine game developers. We wont cover the Unreal Engine concepts from the scratch, but focus more towards using Lyra in Unreal Engine.

By the end of this course , you will get a good understanding of using the Lyra Framework in Unreal Engine 5.2.

This course will be a good foundation to develop your own virtual worlds for the metaverse and get ready for the Next generation game development.

This Course will continue to grow with a lot more features added on a regular basis. You will get lifetime course updates for free.

Note : Any reference to the Paid assets (Ultra Dynamic Sky in one of the lectures) are just for reference and a better suggestion and completely optional.

You can Join our Discord Channel for any queries about the Course and for the Support.

Course Content

  • 12 section(s)
  • 94 lecture(s)
  • Section 1 Introduction
  • Section 2 Lyra and Gameplay Ability System Concepts
  • Section 3 Developing a Combat Game
  • Section 4 Performance Optimization
  • Section 5 Lyra - Deep Dive
  • Section 6 Extending Lyra - Adding new Character Abilities
  • Section 7 Multiplayer Gaming
  • Section 8 How-To
  • Section 9 Mini Project 1 (Custom Animated Characters with Modified Gameplay)
  • Section 10 References
  • Section 11 Section 11: Unreal Engine 5.3 Directions
  • Section 12 Lyra from Scratch in Unreal Engine 5.3

What You’ll Learn

  • Learn Modern Game Development techniques in Unreal Engine 5.2 using the Free Sample Game Lyra as a Framework from the Epic Marketplace., Understand and Learn Gameplay Ability Framework in Lyra with the Shooter game and Start creating new Character Skills like Archer and Melee, Using the Modular Game Programming and Game Feature Plugins to Develop, Maintain and Extend the Games, Learn to use Reusable techniques from Lyra and Free Marketplace assets to considerably speed up the development time, Learn to create Visually Stunning Virtual worlds using Unreal Engine 5.2 using Procedural techniques.


Reviews

  • B
    Boris
    5.0

    In addition to learning a lot, the instructor is also available and responsive if you have any questions on Discord. The level is quite accessible for beginners or intermediate learners. I recommend it.

  • M
    Matthew David Wardell
    4.5

    Ok, this course is advanced to intermediate. I’m giving it 4.5 stars because I would have liked to see a greater overview of the Lyra project. What I mean by that is going into the main blueprint or the locomotion blueprint and teaching us what each part does. There are some sections that are definitely 5 stars, the behavior tree section was very good. But much of the rest was just going into a blueprint, changing it slightly, and showing the effect. Maybe if I revisit this course, I’ll raise it to 5 stars, but my main skills with Unreal and coding aren’t strong enough yet to fully appreciate it—so part of that is my own inexperience. What I would have liked to see is taking the Lyra game and actually building a full game from start to finish. The instructor clearly has 20 years of experience in the field, and it shows, but I would have preferred a deeper understanding of blueprints as well as guidance on building a complete game.

  • E
    Emanuel Moleirinho
    1.0

    no c++ dive in... no talk arround... no good english...

  • M
    Marco Rodrigues
    5.0

    Até o momento estou adorando o curso!

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