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Blender 2.79- Character creation for unity for beginners

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  • 877 Students
  • Updated 6/2018
4.5
(106 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
11 Hour(s) 44 Minute(s)
Language
English
Taught by
Julien Deville
Rating
4.5
(106 Ratings)

Course Overview

Blender 2.79- Character creation for unity for beginners

Start modeling, animation with Blender and integrate your character in Unity

Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.

  • Discover a complete workflow to create a character ready to be imported for Unity.

  • Apprehend the interface and keyboard shortcuts for better efficiency.

  • Learn polygon modeling, layout and animation basics.

  • Discover the tools of texturing and rigging.

  • Export options

  • Free softwares

The training "Blender 2.79- Character creation for unity " is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.

You will learn the techniques to create the character from scratch until the import inside the game engine. All the sources files will be available for free and will help you to follow the course's teachings.

We hope you will enjoy this course

Happy blending!


Course Content

  • 11 section(s)
  • 50 lecture(s)
  • Section 1 Introduction
  • Section 2 Chapter 1 Character modeling
  • Section 3 Chapter 2 UV Mapping
  • Section 4 Chapitre 3 Baking color map
  • Section 5 Chapter 4 Add details in texture paint mode
  • Section 6 Chapter 5 Other maps creation
  • Section 7 Chapter 6 Rigging
  • Section 8 Chapter 7 Asset Creation : the gun
  • Section 9 Chapter 8 Animation
  • Section 10 Chapter 9 export
  • Section 11 Chapter 10 Import in Unity

What You’ll Learn

  • Discover the basics of polygonal modeling in Blender, Learn how to texture a 3D object in Blender using simple techniques, Acquire rigging and animation basics with dedicated Blender tools, Export your model for the Unity game engine


Reviews

  • A
    Alex Fleuret
    4.5

    j'ai kiffé la

  • C
    Christian Laursen
    4.0

    One of the few courses where I did not come into troubles at some point. Which means I actually finished the course. So thank you Julien for this experience. I will have to check out your other courses (If there are others :) )

  • B
    Bjørn Terje Hansebråten
    5.0

    Have done 8 out of 50 parts of the course so far. It is explained in a good way, and easy to follow. I uses Blender 3.4 but are doing a couple of courses where 3.4 are used, so knows a bit about which commands to use if it has changed from 2.79. I have 2 other courses from this instructor, of which I will soon finish one, and start another.

  • R
    Richard Pettitt
    5.0

    Really enjoyable course. Wish the unity section went into more detail. I am eager to create characters with the knowledge gained in this course.

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