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Blender 2.81 - Spiders and insects creation from scratch

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  • 1,999 Students
  • Updated 12/2019
4.7
(347 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
8 Hour(s) 4 Minute(s)
Language
English
Taught by
Julien Deville
Rating
4.7
(347 Ratings)
2 views

Course Overview

Blender 2.81 - Spiders and insects creation from scratch

Discover a complete workflow for creating realistics insects and spiders for illustration or animation.

In this training we will discover the process of creating spiders and insects. We will take as example the creation of a realistic wolfspider.

This training will allow you to discover a complete workflow and discover features of Blender for modeling , texturing and animation.

This course is divided into 7 chapters that will follow the entire process of creation from the basic modeling to texturing and importing into a game engine.

In the first chapter we will model the spider with polybuild techniques, then we will make the UV editing and texturing in chapter two. In chapter 3 we will add the hair partyicles into the model. Chapter 4 and 5 will be for rigging and animation, and then we will render the project on both rendering engines Cycles and Eevee in chapter 6. We will finally export the model with animations into Unity in the last chapter.

As a bonus in this training you will also find 4 complete models that have been produced with the same creative techniques, a dragonfly, a stag beetle, a praying mantis and a grasshopper these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire workflow from the beginning to the end.

Thank you for appreciating my work and good training to all!

Course Content

  • 7 section(s)
  • 32 lecture(s)
  • Section 1 Chapter 1 – Modeling the spider
  • Section 2 Chapter 2 - UV-Mapping and texturing
  • Section 3 Chapter 3 - Hair particles creation
  • Section 4 Chapter 4 - Rigging
  • Section 5 Chapter 5 – Animation
  • Section 6 Chapter 6 - Final render in Blender
  • Section 7 Chapter 7 – Export in Unity

What You’ll Learn

  • Discover specific Blender 2.8 tools for modeling , texturing, rigging and animation, Create a realistic spider ready to render for illustrations or animations, Discover a workflow from A to Z for the creation of insects or spiders


Reviews

  • B
    Bjørn Terje Hansebråten
    5.0

    I really learn something from this. The instuctor is good to explain, and have the right speed for me.

  • g
    gitte fink
    5.0

    I took this course using Blender 4.5. There are some minor differences compared to the older version. But with a little help from the AI, you can follow the course very well. If you've ever wanted to comb a spider, this is the course for you. I never thought it was possible to recreate an insect so realistically. Thank you so much for this wonderful course. Happy blending!

  • T
    Thais Batista
    5.0

    É um curso realmente maravilhoso e eu estou amando fazê-lo

  • B
    Brett A Brown
    3.0

    I felt that the spider rig was more complex than necessary, and you could've used weight painting to fix any issues with the rig. If someone was completely new to this course you should show how to save a file as an fbx instead of it being done off screen.

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