Udemy

Indie Game System Design: From Idea to Playable

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  • 532 Students
  • Updated 2/2026
4.8
(93 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
3 Hour(s) 25 Minute(s)
Language
English
Taught by
Pascal Luban
Rating
4.8
(93 Ratings)

Course Overview

Indie Game System Design: From Idea to Playable

Learn AAA game design framework refined over 29 years to build production-ready systems and think like a studio designer

Want to design your own video game — or work as a professional game designer?

Everything starts with gameplay.


Great art can attract attention.

Great marketing can create hype.

But only great gameplay makes players stay.


In this course, you’ll learn a structured, professional method to design gameplay systems the way they are built in real studios.

Step by step, you’ll learn:

  • Which gameplay components must be defined first

  • How to design mechanics that are clear, balanced, and scalable

  • How to structure systems so they form a coherent, production-ready whole

  • In what order to assemble everything to avoid costly redesigns


You won’t just learn theory.

You’ll work through practical examples, focused exercises, and a professional gameplay checklist designed to keep your project on track and mistake-free.


Why learn from me?


I bring 29+ years of studio experience as a Lead Designer and Creative Director on titles such as Alone in the Dark, Tom Clancy's Splinter Cell, Wanted: Weapons of Fate, and Fighters Uncaged.


I have also worked as a design consultant for Activision, DICE, Sony Interactive Entertainment, Pixel Federation, and Bohemia Interactive.


This course distills that real-world production experience into a clear, actionable framework you can apply immediately.


By the end, you’ll be able to design compelling gameplay systems with confidence — whether you’re building your own game or preparing for a career in game design.


Start now and build gameplay like a professional.

Course Content

  • 8 section(s)
  • 24 lecture(s)
  • Section 1 INTRODUCTION
  • Section 2 UNDERSTAND HOW TO BUILD A CORE GAMEPLAY
  • Section 3 WORKSHOP - Define your game system (part 1)
  • Section 4 ENGAGEMENT GAMEPLAY
  • Section 5 WORKSHOP - Define your game system (part 2)
  • Section 6 SUPPORT FEATURES
  • Section 7 WORKSHOP - Define your game system (part 3)
  • Section 8 CONCLUSION

What You’ll Learn

  • Learn how professional game systems are actually built — from a designer with 29+ years in AAA production., Use a structured and unique Game Design Checklist to help you build your own game system., Learn to embed engagement features with the mindset of a professional., Plan the support features that will enrich your players' experience.


Reviews

  • A
    Asya Atay
    4.5

    Lovely course! If you are someone with a passion for game development/creation, this course is a great way to start. It provides great techniques for designing a concrete base for your game. I am usually someone that gets down to the nitty gritty(coding, animating etc.) before anything else, and this course has helped me start developing my game with a more solid foundation.

  • J
    Jacopo Armani
    5.0

    This is an academic-level course. It is masterfully structured, guiding the learner through the concepts at a clear and understandable pace. Highly recommended. To the instructor: please keep up this level of quality. Great work. I look forward to enrolling in your next course.

  • S
    Sandeep Jadam
    5.0

    This is an amazing course! I was looking for something that actually dives deep into the core gameplay mechanics, and this was exactly what I needed. I am currently working on my own game, and this course helped me realize there were some missing elements in my core gameplay loop. Now, it's time to take my game to the next level and make it even better. Great course! Thank you, Pascal Luban!

  • M
    Mihajlo Knežević
    5.0

    Outstanding course! Packed with straight to the point information, beautifully explained. And now I have my own game system built. :)

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