課程資料
課程簡介
Learn professional techniques used in the game industry to create high quality environment assets.
Have you ever wonder why some assets look good, while others not so much?
I also wondered the same many years ago when I joined Ubisoft to work as Level Artist, my technical skills were there, but there was always a hidden formula to make things look good. It took my many years of working on AAA projects to understand how to make a high quality asset (Hint: it is not the tool).
Artists use a secret language to communicate their ideas and how to make anything look great, it doesn't matter if you are working on Unreal Engine or painting on a piece of paper.
This course is about that, to teach in a few hours what took my years to understand. We will create a high quality asset using multiple Unreal Engine 5's tools: modeling, texturing, materials, physics simulation and texture manipulation. By using this tools, I will teach you all the art principles that you can apply to create any type of asset.
We will also go through new tools available on Unreal Engine 5.6 like UV Editor tools and Nanite Displacement from materials.
By the end of this course you will be able to create high quality assets for your game projects or if you are looking to join the AAA industry use it as a portfolio piece to show it to a potential employer.
課程章節
- 1 個章節
- 44 堂課
- 第 1 章 Advanced Modeling Techniques for AAA Assets in Unreal Engine 5
課程內容
- Learn AAA Modeling techniques for modular environment pieces, Understand art principles to decide how to add details to your asset, Learn UV Mapping inside Unreal Engine 5, Learn new Nanite Displacement tools to quickly add next gen detail to your models
此課程所涵蓋的技能
評價
-
GGeorge Karboulonis
Good course covering a lot of modelling technics. The instructor demonstrates how to create a high-quality asset step by step. The result is excellent. He mentions that this is how you can create your own assets as part of a portfolio to get a job in the industry. The main omission in this course is how to optimize your assets for speed and memory. The instructor keeps adding multiple layers of textures, geometry, Nanite, lights, post processing affects, etc. but he never mentions anything about polygon count, speed and memory use.
-
ggaurav singh
good course
-
HHenrique Miguel
A very complete course that delivers exactly what it promises. It covers a large part of the workflow and provides high-quality content that I can apply directly to my profession. For me, it was a spot-on investment.