Course Information
Course Overview
Discover a complete workflow for creating Sci-fi assets for video games or animation.
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.
In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.
As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.
Course Content
- 5 section(s)
- 35 lecture(s)
- Section 1 Chapter 1 Blender – Getting started with modeling tools
- Section 2 Chapter 2 Blender – Rifle Modeling
- Section 3 Chapter 3 Blender - Preparation and export
- Section 4 Chapter 4 Substance painter - Texturing
- Section 5 Chapter 5 Blender – Shading et render
What You’ll Learn
- Discover specific Blender 2.8 modeling tools and apprehend Substance painter, Create an asset ready to be imported into a game engine, Discover a workflow from A to Z for the creation of a futuristic rifle
Skills covered in this course
Reviews
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JJK
Nice Tricks and Tipps
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WWilliam Jackman
Great tutorial. Things get a little messy with the specific cutting technique he uses but you can follow along using the bevel tools instead to get more precise cuts. Had a very cool result when finished. Thanks!
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AAnonymized User
Yes its good and Add on bool tool also so powerful to work easy to create hard shapes. Thank you.
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PPrakhar Shukla
Course relies on outdated add-ons which are not supported in latest blender