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Game Devs Unleash Artificial Intelligence: Flocking Agents

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  • 1,293 Students
  • Updated 10/2017
4.3
(106 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
2 Hour(s) 24 Minute(s)
Language
English
Taught by
Razvan Pistolea
Rating
4.3
(106 Ratings)

Course Overview

Game Devs Unleash Artificial Intelligence: Flocking Agents

Artificial Intelligence for Game Devs in Unity to understand & implement the beautiful bird's natural Flocking Behavior

Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.

The course is project based with the best teach-apply loop:

  • a theoretical pseudocode (game engine agnostic) implementation
  • followed immediately by a practical implementation and application in Unity 3d

Both pseudocode and Unity C# lectures complement each other giving you a full perspective.

Best video quality 1080p full HD.

You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.

With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.

Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.

Course Content

  • 6 section(s)
  • 27 lecture(s)
  • Section 1 Introduction
  • Section 2 Insights
  • Section 3 Implement Basic Flocking in Pseudocode and Unity
  • Section 4 Refinements for Advanced Flocking Behavior In Pseudocode and Unity
  • Section 5 Conclusion
  • Section 6 Valuable Resources

What You’ll Learn

  • Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project
  • Understand and Create Emergence: simple rules that interfere to give rise to complexity
  • Appreciate emergent behaviors in nature around you
  • Gain problem solving skills
  • Understand and use Vectors and Vector Operations successfully in a Game Engine

Reviews

  • W
    Warren Roche
    4.0

    Course is presented in a nice, straightforward way, exactly what I was looking for. Although the actual task may seem trivial, reverse engineering a natural behaviour as an AI behaviour in Unity is impressive, and definitely worthwhile, glad I did the course and I enjoyed the tutor's style

  • Y
    Yvonne A. Swain
    5.0

    It was extremely helpful going through the Pseudocode step-by-step before implementing coding in Unity. Great introduction to flocking in nature.

  • C
    Carlos F Alamo Garcia
    5.0

    El curso explica y realiza Flocking Agents, primero con pseudocódigo y después crea el código con Unity. No se necesita saber muchas matemáticas, solo un poco de aritmética de vectores a nivel teórico, para acabar de entender bien todo lo que sucede, ya que Unity te acaba dando las funciones hechas.

  • C
    Coburn Kong
    5.0

    I was always interested in doing flocking but have been daunted to try it. This course provides a step-by-step tutorial to implement it and the explanations are detailed. Highly recommended for anyone interested in learning how to implement flocking.

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