Udemy

How to Design Game Levels &Adventures for Video and Tabletop

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  • 227 Students
  • Updated 8/2021
4.2
(21 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
5 Hour(s) 48 Minute(s)
Language
English
Taught by
Lewis Pulsipher
Rating
4.2
(21 Ratings)

Course Overview

How to Design Game Levels &Adventures for Video and Tabletop

How to design entertaining episodes for video and tabletop games: levels, stages, adventures, scenarios, missions . . .

(Note: This course will never be deeply discounted: it is not part of Udemy's "kamikaze marketing." If it were, I'd have priced it three or even four times higher.)

This is a class about how to design episodes for games (both video and tabletop) - call it level design or adventure design - rather than how to program them. (Level design is a subset of game design.) There is no instruction in using specific software, for example, but a lot about what to put in the level (and not put in it). Adventures (for D&D) preceded video game levels, and levels follow the same principles as those adventures.

In games that require episodes (stages, missions, levels, adventures), the episode designer is the person who delivers the enjoyment to the players.

Entire books have been written about level design, though much of the material in these books describes how to manipulate a specific level editor such as Unreal III. There's not so much in these books about the actual design of levels/adventures. This course is strictly about design, not production, though we do discuss documentation.

Udemy says the course is 8 hours. It's actually half that, they count as four hours the file I supply that contains all the slides used in the videos.

Course Content

  • 6 section(s)
  • 73 lecture(s)
  • Section 1 Introduction
  • Section 2 What is level/adventure design?
  • Section 3 Questions you must consider when you make a level/adventure
  • Section 4 Producing the design
  • Section 5 Campaigns, and Conclusion
  • Section 6 Bonus material

What You’ll Learn

  • What it is and isn't - and why you'd do it, Questions you must consider when you make a level/adventure, Producing the goods - obstacles, objectives, scale, linearity, style, mood, etc., Documentation, Campaigns

Skills covered in this course


Reviews

  • J
    Julio Iparraguirre
    4.0

    This is a well thought out course. It really made me think about what i was trying to accomplish and will help me plot my course.

  • A
    Ansley W. LaMar
    3.0

    Haven’t learned anything of substance yet. Probably should have given two stars.

  • V
    Victor Gomez
    4.5

    I am learning a lot!

  • E
    Eleonor Menéndez Pantoja
    5.0

    Pulshiper is one of the best when it comes to Game Design, this small course is like the bible for game developers, I found here all the information that I needed in order to create an engage audiences with games. Thanks, Pulshiper! Totally Recommend.

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