Course Information
Course Overview
Construct 2: MADE EASY! How to make a top-down shooter with HUD elements, enemies, dynamic projectiles and more!
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How to make an "top-down shooter" in Construct 2!
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What is the course about?
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This course is about creating an intense top-down shooter game. By using Construct 2 and it's extremely fast ability to get a thought out of your head and into code, we are going to be diving right into creating our game. This course is about understanding how we can take a very advanced topic and make it simple all thanks to Construct 2.
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What material is included?
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In the beginning of the course you have access to all of the assets used (art, animations, SFX) so you can make the same game along with me. In the download you will find the .capx we create at the end of the lecture!
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What does this course include?
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- Simulated controls
- Configurable shooting
- Bullet accuracy
- Dynamic Camera
- Camera Screenshake
- Enemy AI using Line of Sight
- Enemy tracking
- Functions and parameters
- Muzzle Flash
- Player health and death
- End game
- Random enemy spawning
- Instance variables
- Bullet shells
- Pushing the limits of Construct Free but great for C2 Personal
- All assets are free to use for commercial use.
The course is always being updated as is the game engine we are making!
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Why take this course?
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The lectures are quick and easy to understand. If you follow along with the provided assets you will easily find yourself able to create any kind of game once the course is over. I personally think that as soon as you finish the course you are going to want to add so much more to your own game that you are going to have no choice!
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Is this course right for me?
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If you have never programmed before this course is perfect for you. If you have programmed before this course is ALSO perfect for you. Whether you are just starting out or an advanced user you will find some of this information helpful.
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How is this course structured?
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I have structured this course in a way where we add the important things first and create the gameplay second. By creating and fine tuning the mechanics as we go we are able to understand everything Construct 2 has to offer and create an awesome game on the way!
I hope to see you in the discussion!
- Jeremy
Course Content
- 7 section(s)
- 35 lecture(s)
- Section 1 Welcome to creating your top-down shooter!
- Section 2 Setting up our project file
- Section 3 Programming our player
- Section 4 Creating our Level
- Section 5 Programming our Enemy
- Section 6 What's next?
- Section 7 Updates
What You’ll Learn
- Implement simple solutions to advanced topics such as Enemy AI and Player Shooting, Learn how to create and separate event sheets for organized and efficient code. , Learn the basic principles of game feel and how to make our game not be dull, Learn the basic principles of game feel and how to make our game not feel dull., Be comfortable splitting up our game into manageable chunks and adding minor details as you progress. , Learn how to use the shadowcasting abilities to make our levels have more depth., Create enemy AI that are not overly complicated but complex enough to beat you before you have a chance!, Create a dynamic camera using C2's built in Scroll To and lerp function, Know how to make functions accept parameters for things like bullet accuracy and screenshake!, Push the free edition of C2 to it's limits however leaving a lot of room to tidy up with the personal edition!, Experience very frequent UPDATES to lectures and course downloads!, Learn intuitive ways of programming without actually having to type out code. C2 makes it the perfect balance for those who think logically.
Skills covered in this course
Reviews
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TTravis Erickson
I enjoyed the course. The lessons where the perfect length, well thought out and very well spoken. There are a couple of areas that went a little too quick and I had to replay a couple of them. Also, for a non programmer, I think a little bit more time could have been spent explaining the higher functions that were used and why, for example, LERP, Function.Param and the entire Enemy Spawn Manager. I do not have any issues with the follow along method of learning but it really does no good without the reason for doing it. Thank you for taking the time to make this tutorial and I hope you take the time to make more!
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BBo Botts
update it and you cant download the zip file. Change it
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VVijay Vasanthan PR
I learned new stuff for sure but I wish the course was updated. I needed a bit slow explanation of player shooting which would have made the course a top one. Still now I am difficulties in understanding that part, other than that nice one, author skips explanations for few actions he does. His organising patterns were really good. Cons are the author is not answering Q&A and the course is outdated, if you feel that's not a problem go for it, you will learn for sure.
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TTyler Kobelia
I really enjoyed this course. Jeremy is an excellent instructor. I would recommend all of his courses for anyone wanting to learn Construct 2. They are directly related to that game engine. He provides explanation for developing a game and the concepts behind the programming going into the game mechanics. I'm more interested in the game design and creation end of things and not much of a programmer. I'm working on it though, and starting with Construct 2 and Jeremy's courses I have my first game nearly complete. He leaves more things open like health and ammo pick-ups. I'd love for him to go more into an inventory system for his courses. Much of what you learn leaves you primed to add-on with your concepts and continue your game design. For instance I created a shield using the enemy AI concept from this video for when it hits walls. I add simple subtract to the enemy health variable and now I have a force-field that damages enemies and protects the player from projectiles and enemy collision. This understanding all came from this awesome course.