Udemy

Unreal Engine 5.6 - Build an Action RPG using Lyra Framework

Enroll Now
  • 689 Students
  • Updated 3/2026
4.4
(55 Ratings)
CTgoodjobs selects quality courses to enhance professionals' competitiveness. By purchasing courses through links on our site, we may receive an affiliate commission.

Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
14 Hour(s) 34 Minute(s)
Language
English
Taught by
Braveior Studios
Rating
4.4
(55 Ratings)

Course Overview

Unreal Engine 5.6 - Build an Action RPG using Lyra Framework

Create Melee, Archer and Magic Abilities along with Artifical Intelligence for the enemies using State Trees

In this Course, You will learn techniques to build your own Single Player RPG game using the Lyra Framework in Unreal Engine 5.6 and above.

Only Free Assets are used in this course from the FAB Marketplace and Mixamo website.

This Course is Step-By-Step and to the point. A new Game Feature Plugin RPGCore will be created from Scratch.

You will get a very good Hands-On experience by using different features in the Lyra Framework using practical usecases.

Along with Lyra Framework, you will also learn innovative techniques to Customize Marketplace assets, Convert Cascade effects to Niagara, and also work in a Professional Level Creation Automation Tool created by myself. I have provided my Ulag-Snap and Swap Tool (Universal Modular Asset Automation) Completely Free for Learning purpose. It is a Blueprint based tool which you can research upon.

(Supported Subtitles - English, Chinese, Korean, Japanese, Portuguese (PT-BR), Spanish)

Course is currently in the Release-2.

Current Features in the Release 1

  1. A Light Weight Lyra based Locomotion System which uses Root Motion based animations from Mixamo. Different animation layers for the Weapons.

  2. Learn how to modify and Customize the Skeletal Meshes and also create weapons.

  3. Adding RootBone and Retargeting the Animations for different skeletal Meshes.

  4. Using the Lyra Equipment manager and Lyra Inventory System for the Weapons.

  5. Adding the QuickBar for the Widgets

  6. Creating a new light weight LyraAttributeSystem RPGStats for the Gameplay Ability System with Health and Stamina. Easily Extendable for other needed Attributes.

  7. Reusing the Health Manager and Customizing it to the new RPGStats Attribute system.

  8. Learn to use Gameplay Effects in a practical way.

  9. Death and Respawn abilities

  10. Advanced Melee Ability using Animation Notifies and Gameplay Events with Weapon Trace

  11. Player Vs Enemies

  12. Implementing a Configurable Dynamic Player and Enemy Spawn locations.

  13. Artificial Intelligence using State Trees

  14. Patrol, Defence and Attack States

  15. Damage Popup Numbers and Gameplay Cues

  16. Advanced Bow and Arrow System

  17. Convert Cascade Particle effects to Niagara Effects

  18. Creating a Front End Screen with Background Level and Character.

  19. UI Materials and Animations.

  20. Creating RGBA Masks based Logo like in Lyra.

  21. Environment Level Creation and Automation using Ulag Snap and Swap Tool.

Features in the Release 2

1. Complete Environment Creation Video

2. Indicators - Nameplates with Enemy Health

3. Inventory and Interaction

4. Manual Subtitles added for English and verified.

5. Other Language Subtitles are added now.

  • Chinese

  • Korean

  • Japanese

  • Portuguese (PT-BR)

  • Spanish


This Course is different from other Unreal Engine Courses. If you are looking for a step by step course in Unreal Engine for Game Development , this course is not for you. The Core focus is on the Unreal Engine 5.6 Lyra Framework and made exclusively for Game Developers who research in the Lyra Framework.

Also, Even if you are a complete beginner to Unreal Engine, You will still love this course if you are interested in research and eager to learn modern aspects of Game development and innovation while you continue your Self-Learning in Unreal Engine.



Course Content

  • 16 section(s)
  • 106 lecture(s)
  • Section 1 Introduction
  • Section 2 Creating a new RPG Experience
  • Section 3 Light weight Lyra Locomotion System
  • Section 4 Environment Creation
  • Section 5 Creating a Great Sword Weapon
  • Section 6 RPGStats - LyraAttributeSet
  • Section 7 Creating a Melee Attack Ability
  • Section 8 Artifical Intelligence and State Trees
  • Section 9 Creating an Archer Ability
  • Section 10 Creating the Inventory Quick Bar
  • Section 11 Creating a Magic Ability for the Boss
  • Section 12 Creating a FrontEnd Menu
  • Section 13 Lyra Indicator Manager Component
  • Section 14 Lyra Inventory and Interaction
  • Section 15 Assignments
  • Section 16 What's Next

What You’ll Learn

  • Understand and use Unreal Engine 5.6 Lyra Framework Features, Hands-On experience in Lyra Framework with Step-Step instructions, Learn to develop Melee, Archer and Magic abilities, Customize Skeletal Meshes and create unique assets for games, Automate Level Building for the Game Environment


Reviews

  • s
    street og
    1.0

    literally the worst course ever, and the ACCENT IS UNREAL

  • G
    Germán Electrobardo
    5.0

    Phenomenal. Little by little you see progress. The best thing is that you have perfect discord feedback. The only drawback it has (almost all courses have it) is a summary of the points discussed (such as in the C++ changes)

  • M
    Marat Babaev
    5.0

    great course! to the point

  • S
    Shane Rodriguez
    5.0

    Very nice content learning some really good new ways to create things.

Start FollowingSee all

We use cookies to enhance your experience on our website. Please read and confirm your agreement to our Privacy Policy and Terms and Conditions before continue to browse our website.

Read and Agreed