Feva Works IT Education Centre

CEF 認可 Certificate in Creative Mobile Game Design and Development

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Course Information

Schedules
  • 1 Nov 2024 (Fri) - 16 May 2025 (Fri) 7:00 PM - 10:00 PM
  • 5 Jan 2025 (Sun) - 30 Mar 2025 (Sun) 10:30 AM - 5:30 PM
Registration period
16 Oct 2024 (Wed) - 5 Jan 2025 (Sun)
Price
HKD 12,500 CEF Reimbursable
(減免後* 低至 $ 2500)
Study Mode
Duration
75 Hour(s)
Language
Cantonese
Location
長沙灣分校
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Course Overview

手機遊戲年賺過千億 自己動手開發 Game Apps 市場


現時差不多人人都有一部智能手機,可以 download 不同類型的手機 App,當中因開發遊戲 App 而賺大錢的大有人在,如《神魔之塔》《Crossy Road》等,吸引不少年輕人投身手機遊戲app 市場。

手機遊戲apps 的賺錢門路多,除了收費下載賺錢外,招收廣告費及於遊戲內消費亦是一個超大的收入來源。

業界資深遊戲程式設計師 Vincent Lam 指出:「現在做一隻遊戲比以前簡單得多,甚至可以一個人獨自完成,只要懂得使用 Unity 遊戲引擎軟件,不用編寫程式亦可以輕易製作一隻屬於自己既遊戲。」

你都想投身手機遊戲 app 市場?

新世代 3D 遊戲設計引擎Unity 登場!

Unity 是一套跨平台的遊戲引擎,可開發執行於 PC / Mac OS 單機遊戲、iOS / Android 行動裝置的遊戲、PS5 / Xbox series / Switch 遊戲平台的遊戲。

Unity 擁有人性化的操作介面,支援 PhysX 物理引擎、粒子系統,並且提供網路多人連線的功能,不需要學習複雜的程式語言,符合遊戲製作上的各項需求。

得獎導師任教,專業設備,信心保證

Feva Works 舉辦 Unity 遊戲設計課程多年,已培育超過數千名 Unity 課程的畢業學員。

資深遊戲程式設計師暨 Feva Works Unity 課程總監 Vincent Lam 全新編寫《 Certificate in Creative Mobile Game Design and Development 》,針對行動裝置的特點,由構思、設計、技巧各部份逐一講解,助你踏入遊戲設計的世界。

What You’ll Learn

Module 1: Learning Basic Game Development

Game Scene Editing
Environment Setup
Game Physics
Game dialogue Setup
Visual Scripting for Game

Module 2: Learning the Mobile World

Introduction to the Mobile World
Understanding Game Industries in Mobile World
Knowing the Existing Industries, Vendors and the Situations
Introduction to Mobile Game Development Environment
Demo Games Export and Installation

Module 3: Learning the Mobile Game Development Platform

Programming Language Basics
Identifiers, Keywords, and Types
Expressions and Programming Flow Control
Arrays and List
Class and Object Introduction
Inheritance and Reusability
High Level User Interface APIs & Event Handing
Persistent Storage

Module 4: Learning the Mobile Game Design Concepts

The Game Design
Designing the Application Classes
The Menu and The Game Screen
Considering the Game Loop
Adding the Graphics to the Game
The Actors (Character)
How to Handle User Input
Collision Detection
Game Over Handling
Case Study Hands On

Module 5: Starting the Game Project

Choosing a Right State of Play
Choosing a Game Type
Designing the Game
The Development Process
Implementing the Idea
Preparing the Graphics
Preparing the Actions
The Optimization
Project Hands On

Module 6: New Technology

Augmented Reality (AR)
Virtual Reality (VR)
Monetization and Game Publishing



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