Udemy

Learn To Create Artificially Intelligent Games Using Python3

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  • 1,455 Students
  • Updated 8/2025
  • Certificate Available
4.2
(39 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
23 Hour(s) 12 Minute(s)
Language
English
Taught by
Sachin Kafle
Certificate
  • Available
  • *The delivery and distribution of the certificate are subject to the policies and arrangements of the course provider.
Rating
4.2
(39 Ratings)

Course Overview

Learn To Create Artificially Intelligent Games Using Python3

Learn to implement basic to advanced deep learning, artificial intelligence algorithms for real world games!

If you’re interested in learning how to make your own Artificially Intelligent games using Python, then this is the course for you!

This course is full of tutorial videos along with materials which one can run to get familiar with this discipline. You no longer need to read complex research papers and have a solid foundation in mathematics to get going. Just follow this course and materials and you’re on your way.

Let's take a look at the structure of this course:

We are going to start with a simple game that implements popular board game algorithm: MinMax. In this game we are going to create TicTacToe and write an algorithm that plays against human player and tries to beat human player.

Next we are going to learn about gym module: a popular library which can be used to write and test our AI algorithms.

After that, we are going to learn about Bellman Equation and Dynamic Programming. We are going to learn how to find the optimal value of the states using Bellman equations through model dynamics. We are going to implement maze game to implement Q-learning algorithm.

Then, we are going to learn about Monte-Carlo Simulation. We are going to check how value function can be predicted using Monte Carlo simulation when model dynamics is unknown.

Similarly, we are going to implement following games throughout this course:

1. BlackJack game using Monte-Carlo and Q-Learning

2. Pacman using Deep Convolution Neural Network

3. Make unbeatable AI TicTacToe player using Tensorflow and Keras (Human Vs AI)

4. MinMax algorithm for Board game

General Q/A's:

When most people hear the term artificial intelligence, the first thing they usually think of is robots. That's because big-budget films and novels weave stories about human-like machines that wreak havoc on Earth. But nothing could be further from the truth.

Artificial intelligence is based on the principle that human intelligence can be defined in a way that a machine can easily mimic it and execute tasks, from the most simple to those that are even more complex. The goals of artificial intelligence include mimicking human cognitive activity. Researchers and developers in the field are making surprisingly rapid strides in mimicking activities such as learning, reasoning, and perception, to the extent that these can be concretely defined. Some believe that innovators may soon be able to develop systems that exceed the capacity of humans to learn or reason out any subject. But others remain skeptical because all cognitive activity is laced with value judgments that are subject to human experience.

Artificial intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think like humans and mimic their actions. The term may also be applied to any machine that exhibits traits associated with a human mind such as learning and problem-solving.

Course Content

  • 22 section(s)
  • 195 lecture(s)
  • Section 1 Introduction
  • Section 2 Setup Anaconda and Install Dependencies for Project
  • Section 3 Python Essentials
  • Section 4 Pygame Refresher
  • Section 5 Introduction to MinMax Algorithm
  • Section 6 Creating TicTacToe using MinMax algorithm
  • Section 7 Introduction to Artificial Intelligence
  • Section 8 Key Terms of Artificial Intelligence (Important)
  • Section 9 Bellman Equation and Dynamic Programming
  • Section 10 Implementation of Q-Learning to Find Optimal Path
  • Section 11 Introduction to "gym" module
  • Section 12 Monte Carlo Simulation
  • Section 13 Implementing Monte Carlo Predictions
  • Section 14 Creating BlackJack Game
  • Section 15 Neural Network Refresher
  • Section 16 Scratch Implementation of Neural Network
  • Section 17 Tensorflow and Keras
  • Section 18 TicTacToe Tensorflow
  • Section 19 Introduction to Deep Q-Learning and Deep Convolution Q-Learning
  • Section 20 Convolution Neural Network
  • Section 21 Deep Convolution Q-Learning Practical: Pacman game
  • Section 22 Any games you want to suggest?

What You’ll Learn

  • Learn to implement MinMax algorithm
  • Learn about Q-Learning by implementing games
  • Learn about Artificial Intelligence in games
  • Learn about gym module
  • Implement Deep Q-Learning
  • Implement Deep convolution Q-Learning
  • Learn about Tensorflow and Keras
  • Learn to build complex AI player player
  • Learn about Bellman equation and Dynamic Programming
  • Learn about Monte-Carlo simulation
  • Learn to implement Neural Network from Scratch


Reviews

  • L
    Lucas Torquato Nogueira Santos
    5.0

    F

  • G
    Greg
    1.0

    Although the content is good, the presenter repeats himself so many times it becomes painful to listen. During the minmax lectures he repeats the same info at least 10 times and some things are repeated even more. Questions have never been answered and some code is missing. The code that is supplied has never been updated so he is using gym instead of gymnasium.

  • M
    Muksamhang Thebe
    5.0

    Perfect

  • D
    Davy Henry
    5.0

    Good course for beginners who want to learn gaming. But, sometimes it feels like it is intermediate course (section like monte carlo) but overall I really enjoyed it.

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