Course Information
- Available
- *The delivery and distribution of the certificate are subject to the policies and arrangements of the course provider.
Course Overview
Master Unreal Engine 5 Game Development with C++ and Build Advanced AI Systems Using Behavior Trees and C++ Classes
This is your complete, all-in-one course for learning AI game development with Unreal Engine 5 and C++ — starting from the very basics and progressing all the way to advanced systems. Whether you're a beginner with no prior experience or an intermediate developer looking to go deeper, this course is designed to equip you with both foundational knowledge and practical game development skills.
- Why This Course?
C++ is one of the most powerful programming languages in the world, used in systems, games, and high-performance applications. Unreal Engine 5 is the industry-standard engine behind Fortnite, Borderlands 3, Star Wars Jedi: Fallen Order, and many more. Combining the power of C++ with UE5 gives you unmatched control, speed, and performance in your games — and in this course, you’ll learn how to do exactly that.
We’ll start with C++ from scratch, then dive into Unreal Engine 5 basics, and finally go deep into AI programming, game mechanics, and game systems.
- What You’ll Learn
Section 1: C++ Programming for Game Developers
Writing your first C++ program
Understanding compilation, errors, and debugging
Variables, constants, arrays, expressions, and statements
Conditional logic: if-else, switch, loops
Functions and recursion
Memory management: pointers, smart pointers, references
Object-Oriented Programming: classes, inheritance, polymorphism
Virtual functions and VTables
Enumerations, structs, namespaces
Static vs dynamic casting
Advanced memory handling and hazards
Bonus: Build a "Secret Maker" program using pure C++
Section 2: Unreal Engine 5 Essentials
Installing Unreal Engine 5
Navigating the UE5 interface
Viewport settings, transformation tools, and camera controls
Materials, textures, lighting, and Lumen
Creating landscapes and applying Megascans assets
Using the Foliage System to bring your world to life
Section 3: C++ with Unreal Engine 5 – Build a Simple Car Game
Creating C++ classes in UE5
Actor vs Pawn vs Character classes
Working with Actor Components
Forward declarations and UPROPERTY
Mesh, camera, and spring arm setup
Enhanced Input System
Logging with UE_LOG
Movement and rotation using Delta Time, FVector, and FRotator
Section 4: Building a Game World
Creating a complete game map
Level design and optimization tips
Section 5: Creating a Shooter Game (with C++)
Character setup and movement
Animation Blueprints and Blend Spaces
Spawning and attaching actors
Implementing shooting mechanics with line tracing
Taking and dealing damage with virtual functions
Health, death, and animation triggers
Section 6: AI Programming in UE5 (with C++)
AIController class and SetFocus
Navigation Mesh (NavMesh)
AI Movement using MoveToActor and LineOfSightTo
Introduction to Behavior Trees
BT Tasks, Decorators, and Blackboard
Creating custom BTTaskNodes
AI shooting and combat behavior
Using FCollisionQueryParams
Section 7: Game Polish and UX
GameMode and PlayerController setup
Adding UI elements using Widgets
Health bars and Game HUDs
Custom game over screens
FOV camera effects and state machines
Section 8: Advanced AI Systems
Fully controllable AI humans with logic
Smart AI vehicles with driving capabilities
Car damage and explosion effects
Spawning damaged vehicles
Advanced enemy behavior with combat logic
Section 9: Finalizing the Game
Final game structure and integration
Sound effects and polish
Performance tips
Preparing for packaging
- Who Is This Course For?
Aspiring game developers who want to master C++ in Unreal Engine 5
Unreal Engine users who want to go deeper into programming and AI
Students, hobbyists, and professionals looking to build powerful game systems
Anyone interested in learning how AAA-quality games are built
- By the End of This Course, You Will:
Be confident in using C++ to develop gameplay and AI systems in UE5
Understand how to create both simple and advanced AI behaviors
Build shooter mechanics, animation systems, damage systems, and full game maps
Finish with a complete, polished AI-driven game project you can show in your portfolio
Course Content
- 13 section(s)
- 223 lecture(s)
- Section 1 Introduction
- Section 2 C++ Basics to Advance - Updated
- Section 3 C++ Basics - Old
- Section 4 C++ first program in C++
- Section 5 Unreal Engine 5 Basics
- Section 6 Beginner C++ and UE5 combined use (simple car driving game)
- Section 7 Creating game map
- Section 8 Shooter Game Starter
- Section 9 Game AI
- Section 10 Game Details
- Section 11 Advance AI System
- Section 12 Final
- Section 13 Q&A
What You’ll Learn
- Build a strong foundation in C++ programming, progressing to advanced concepts for use in Unreal Engine 5.
- Understand how to integrate C++ with Unreal Engine 5 to create powerful gameplay systems.
- Build complete game mechanics using C++, including movement, shooting, health, and damage systems.
- Master object-oriented programming concepts like classes, inheritance, polymorphism, and virtual functions.
- Use Actor, Pawn, and Character classes effectively within Unreal Engine to create dynamic characters.
- Create and control intelligent enemies using AI Controllers, Behavior Trees, and Blackboards.
- Design and develop a complete shooter game using Unreal Engine 5 and C++.
- Full AI control people
- AI control cars
- Create vehicle AI systems that allow cars to drive, take damage, and explode dynamically.
- Car driving
- Car damage effect, exploding and spawning old damaged car after shooting the car
- Strong AI police system
- Creating final project
- Implement advanced AI features such as line of sight, shooting decisions, and damage responses.
- Learn to use Navigation Mesh and pathfinding systems to control AI movement.
- Work with animation blueprints, blend spaces, and state machines to create realistic character movement.
- Use C++ to spawn actors, control components, and manage game logic.
- Build interactive UI elements like health bars, HUDs, and game over screens using widgets.
- Game HUD, Health bar, Loser screen widget, field of view of camera and enemy health bar
- Develop and polish a complete game project that includes AI enemies, player mechanics, sound, and effects.
- Gain the confidence to build your own AI-driven games using C++ and Unreal Engine 5 from scratch.
Skills covered in this course
Reviews
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KKyle Patrick Flynn
Thick accent and poor explanations of decisions so far
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LLbgf Nbgf
Every is very good and course contents are very fine. excellent
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SSandy Brand
This course starts off promising as it introduces a lot of core concepts about C++, Unreal Engine and how these are married together. However, there is not much AI explained here other than some very basics such as: some controls, some movement, some collision + hit registration, some animation and blend spaces, some effects, and a bit of behavior trees. More advanced topics such as EQS queries, stimuli systems + handling, group coordination, etc. are never mentioned. The quality of the course material itself varies. Quite often, the presenter sort of 'stumbles' through the presentation, constantly having to fix compilation errors or reverting some of the work to suddenly go off in a different direction. Add to that the numerous typos, sometimes inconsistent (naming) conventions, rather questionable coding practices and the overall feel is a bit 'messy'. Also, some of the sections are a bit 'disjoint' whereby important files / blue prints where moved around or were altered in-between sections. One entire section is even missing whereby supposedly the Car controls are improved. This tutorial claims to show how to make 'Car AI" but this is quite far from the truth as what is presented is basically how to have humanoid AI move around 'dressed up' as cars. No proper steering, no vehicle physics, etc. There is also quite a lot of padding whereby the presenter is just fiddling around with parameters and configuring things, or, just literally copy-pasting things from previous lectures (do we really need to see how to set up animation, blend spaces and hit registration three times?) Probably the last third of the course can be skipped as nothing really new is taught. So, overall, this is quite a disappointing course. It will show you how you can put things together in Unreal Engine, but it will not teach you anything advanced and/or show how things should be properly structured for an actual game.
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AAmos Toh
Good presentation. The color code allows to remember things better.