Course Information
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Course Overview
Graph Algorithms, Genetic Algorithms, Simulated Annealing, Swarm Intelligence, Minimax, Heuristics and Meta-Heuristics
This course is about the fundamental concepts of artificial intelligence. This topic is getting very hot nowadays because these learning algorithms can be used in several fields from software engineering to investment banking. Learning algorithms can recognize patterns which can help detecting cancer for example. We may construct algorithms that can have a very good guess about stock price movement in the market.
- PATHFINDING ALGORITHMS -
Section 1 - Breadth-First Search (BFS)
what is breadth-first search algorithm
why to use graph algorithms in AI
Section 2 - Depth-First Search (DFS)
what is depth-first search algorithm
implementation with iteration and with recursion
depth-first search stack memory visualization
maze escape application
Section 3 - Iterative Deepening Depth-First Search (IDDFS)
what is iterative deepening depth-first search algorithm
Section 4 - A* Search Algorithm
what is A* search algorithm
what is the difference between Dijkstra's algorithm and A* search
what is a heuristic
Manhattan distance and Euclidean distance
- OPTIMIZATION -
Section 5 - Optimization Approaches
basic optimization algorithms
brute-force search
hill climbing algorithm
- META-HEURISTICS -
Section 6 - Simulated Annealing
what is simulated annealing
how to find the extremum of functions
how to solve combinatorial optimization problems
travelling salesman problem (TSP)
Section 7 - Genetic Algorithms
what are genetic algorithms
artificial evolution and natural selection
crossover and mutation
solving the knapsack problem
Section 8 - Particle Swarm Optimization (PSO)
what is swarm intelligence
what is the Particle Swarm Optimization algorithm
- GAMES AND GAME TREES -
Section 9 - Game Trees
what are game trees
how to construct game trees
Section 10 - Minimax Algorithm and Game Engines
what is the minimax algorithm
what is the problem with game trees?
using the alpha-beta pruning approach
chess problem
Section 11 - Tic Tac Toe with Minimax
Tic Tac Toe game and its implementation
using minimax algorithm
In the first chapter we are going to talk about the basic graph algorithms. Several advanced algorithms can be solved with the help of graphs, so as far as I am concerned these algorithms are the first steps.
Second chapter is about local search: finding minimum and maximum or global optimum in the main. These searches are used frequently when we use regression for example and want to find the parameters for the fit. We will consider basic concepts as well as the more advanced algorithms: heuristics and meta-heuristics.
The last topic will be about minimax algorithm and how to use this technique in games such as chess or tic-tac-toe, how to build and construct a game tree, how to analyze these kinds of tree like structures and so on. We will implement the tic-tac-toe game together in the end.
Thanks for joining the course, let's get started!
Course Content
- 23 section(s)
- 83 lecture(s)
- Section 1 Introduction
- Section 2 Why Should You Learn Artificial Intelligence?
- Section 3 ### PATHFINDING ALGORITHMS (GRAPHS) ###
- Section 4 Breadth-First Search (BFS)
- Section 5 Depth-First Search (DFS)
- Section 6 Course Challenge #1 - Maze Escape
- Section 7 Iterative Deepening Depth-First Search (IDDFS)
- Section 8 A* Search Algorithm
- Section 9 ### OPTIMIZATION ###
- Section 10 ### META-HEURISTICS ###
- Section 11 Simulated Annealing
- Section 12 Simulated Annealing Implementation - Continuous Functions
- Section 13 Simulated Annealing Implementation - Combinatorial Optimization
- Section 14 Genetic Algorithms
- Section 15 Genetic Algorithms Implementation - Simple Example
- Section 16 Course Challenge #2 - Knapsack Problem
- Section 17 Particle Swarm Optimization
- Section 18 Particle Swarm Optimization - Simple Example
- Section 19 ### TWO PLAYER GAMES ###
- Section 20 Minimax Algorithm - Game Engines
- Section 21 Tic-Tac-Toe Game
- Section 22 Algorhyme FREE Algorithms Visualizer App
- Section 23 Course Materials (DOWNLOADS)
What You’ll Learn
- Get a good grasp of artificial intelligence
- Understand how AI algorithms work
- Understand graph search algorithms - BFS, DFS and A* search
- Understand meta-heuristics
- Understand genetic algorithms
- Understand simulated annealing
- Understand swarm intelligence and particle swarm optimization
- Understand game trees
- Understand minimax algorithm and alpha-beta pruning
- Tic Tac Toe game from scratch with minimax algorithm
Skills covered in this course
Reviews
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RRoberto Ceccarelli
Very effective! Good explanations and great coding practices.
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AAnonymized User
Broken link in section 22 / chapter 82 !
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LLong Westerlund
we need the Java files so we can build the packages
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JJohn Crosscope
Good review of fundamental classical AI algorithms, with significant emphasis on implementation.