Course Information
Course Overview
Build production-ready VR Multiplayer apps & games in Unity 6 LTS with Normcore 2 networking, Meta XR & Unity XR
Creating a smooth, cross-platform multiplayer experience in virtual reality can feel overwhelming—especially when you need rock-solid voice chat, realistic hand interactions and avatars that truly represent your players. This practical masterclass guides you step-by-step through building those features in Unity 6 LTS, powered by the lightning-fast Normcore 2 realtime networking stack, the latest Unity XR & Meta XR SDK for Quest 2/3/Pro, plus industry-standard tools like Ready Player Me, Final IK, Meta Avatars and the XR Interaction Toolkit.
What we cover
Multiplayer foundations – Compare leading SDKs, weigh pros and cons, and architect authoritative versus client-hosted setups.
Hands-on Unity XR workflow – Configure input and locomotion, rig full-body avatars with Ready Player Me, and add immersive physics-based grabbing.
Voice & data synchronisation – Integrate Normcore’s built-in spatial voice chat and networked variables for latency-free gameplay.
Meta XR ecosystem – Deploy to Quest in minutes, enable Meta Avatars for cross-app identity, and tap platform social features.
Best-practice polish – Optimise bandwidth, profile server costs, implement lobby/room flows, and add persistence for live Metaverse spaces.
By the end, you’ll have a reusable template scene that supports grab interactions, proximity voice, cross-device play and cloud scaling—ready to slot into your own VR game or enterprise collaboration app. No prior multiplayer experience is required—just comfortable C# scripting and basic Unity knowledge.
Enroll now to leapfrog months of R&D and launch VR worlds that just work online!
Course Content
- 5 section(s)
- 24 lecture(s)
- Section 1 Introduction
- Section 2 Multiplayer SDKs and Normcore
- Section 3 Unity XR Multiplayer Development
- Section 4 Meta XR and Meta Avatar with Normcore Multiplayer SDK
- Section 5 Extras
What You’ll Learn
- Build a Quest-ready VR project in Unity 2023 LTS from blank scene to APK.
- Integrate Normcore 2 for low-latency voice, transforms and custom RPCs
- Rig Ready Player Me avatars and drive full-body IK with XR Interaction
- Add multiplayer grabbing, physics-based weapons and ownership transfer.
- Meta avatar integration with normcore
- Ready Player me avatar integration with Final IK full body and Normcore
Skills covered in this course
Reviews
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VVikrant
This isn’t content, it’s craftsmanship. Every visual, every pause, every example feels intentionally placed to create maximum clarity and impact. It’s the kind of course where you can sense the creator’s passion in every frame, and that passion is contagiou
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AAnkit
have consumed a lot of learning content over the years, but this course video truly stands in a league of its own. It doesn’t just present information—it builds a complete understanding layer by layer, almost like constructing a strong foundation for long-term success. Every explanation is supported by relatable examples, and the smooth transitions between topics keep the learner engaged throughout. The real magic lies in how effortlessly it transforms a complex subject into something that feels intuitive, achievable, and exciting to learn."
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RRohan
From the very first minute, it’s clear that this course is designed with a deep understanding of a learner’s journey. The use of practical demonstrations alongside theoretical explanations makes every lesson impactful, ensuring that the concepts don’t just stay in the mind but can be applied in real-world scenarios immediately."
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ZZubair
I have gone through several online courses, but the clarity, engagement, and value provided here stand far above the rest. The way you connect theory with real-life applications keeps the learner hooked from start to finish. It feels less like a lecture and more like a guided journey toward mastering a skill."