Course Information
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Course Overview
Discover the modern implementation of design patterns in Go (golang)
Course Overview
This course provides a comprehensive overview of Design Patterns in Go from a practical perspective. This course in particular covers patterns with the use of:
The latest versions of the Go programming language
Use of modern programming libraries and frameworks
Use of modern developer tools such as JetBrains GoLand
Discussions of pattern variations and alternative approaches
This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.
What are Design Patterns?
Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).
The original book GoF book used C++ and Smalltalk for its examples, but, since then, design patterns have been adapted to every programming language imaginable: C#, Java, Swift, Python, JavaScript and now — Go!
The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.
What Patterns Does This Course Cover?
This course covers all the GoF design patterns. In fact, here's the full list of what is covered:
SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle
Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton
Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method and Visitor
Who Is the Course For?
This course is for Go developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way. For example, the use of the Composite pattern allows structures to be iterable and lets scalar objects masquerade as if they were collections.
Presentation Style
This course is presented as a (very large) series of live demonstrations being done in JetBrains GoLand and presented using the Kinetica rendering engine. Kinetica removes the visual clutter of the IDE, making you focus on code, which is rendered perfectly, whether you are watching the course on a big screen or a mobile phone.
Most demos are single-file, so you can download the file attached to the lesson and run it in GoLand, or another IDE of your choice (or just run them from the command-line).
This course does not use UML class diagrams; all of demos are done via live coding.
Course Content
- 25 section(s)
- 110 lecture(s)
- Section 1 Introduction
- Section 2 SOLID Design Principles
- Section 3 Builder
- Section 4 Factories
- Section 5 Prototype
- Section 6 Singleton
- Section 7 Adapter
- Section 8 Bridge
- Section 9 Composite
- Section 10 Decorator
- Section 11 Façade
- Section 12 Flyweight
- Section 13 Proxy
- Section 14 Chain of Responsibility
- Section 15 Command
- Section 16 Interpreter
- Section 17 Iterator
- Section 18 Mediator
- Section 19 Memento
- Section 20 Observer
- Section 21 State
- Section 22 Strategy
- Section 23 Template Method
- Section 24 Visitor
- Section 25 Course Summary
What You’ll Learn
- Recognize and apply design patterns
- Refactor existing designs to use design patterns
- Reason about applicability and usability of design patterns
Skills covered in this course
Reviews
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AAndrii Polunin
Course is good and easy to follow. One suggestion - in "Iterator" pattern please describe modern Go approach (range over function types, push/pull iterators, etc.)
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KKyrylo Chubenko
Great course! With the help of this awesome narrator I've been able to implement my own examples of the classic Design Patterns in Go.
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AAmandeep Batham
short and concise but still thought provoking
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VVictor Ferreira
The course is good, it covers a nice range of patterns and I like the way the instructor explains using simple examples to make it clear and easy to understand. My only feedback here is about exercises, it would be better if you provide at least one exercise to put into practice the concepts learned of a particular section. I know we can find them online but it would be easier to have everything here at one place. Good work!