Udemy

Design Patterns in JavaScript

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  • 20,905 Students
  • Updated 8/2021
  • Certificate Available
4.3
(2,271 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
10 Hour(s) 3 Minute(s)
Language
English
Taught by
Dmitri Nesteruk
Certificate
  • Available
  • *The delivery and distribution of the certificate are subject to the policies and arrangements of the course provider.
Rating
4.3
(2,271 Ratings)
1 views

Course Overview

Design Patterns in JavaScript

Discover the modern implementation of design patterns in JavaScript

Course Overview

This course provides a comprehensive overview of Design Patterns in JavaScript from a practical perspective. This course in particular covers patterns with the use of:

  • The latest versions of the JavaScript programming language

  • Use of modern programming libraries and frameworks

  • Use of modern developer tools such as JetBrains WebStorm

  • Discussions of pattern variations and alternative approaches

This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.

What are Design Patterns?

Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).

The original book GoF book used C++ and Smalltalk for its examples, but, since then, design patterns have been adapted to every programming language imaginable: C#, Java, Swift, Python and now — JavaScript!

The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.

What Patterns Does This Course Cover?

This course covers all the GoF design patterns. In fact, here's the full list of what is covered:

  • SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle

  • Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton

  • Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy

  • Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method and Visitor

Who Is the Course For?

This course is for JavaScript developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way. For example, the use of Symbol.iterator allows objects (including iterator objects) to be iterable and lets scalar objects masquerade as if they were collections.

Presentation Style

This course is presented as a (very large) series of live demonstrations being done in JetBrains WebStorm and presented using the Kinetica rendering engine. Kinetica removes the visual clutter of the IDE, making you focus on code, which is rendered perfectly, whether you are watching the course on a big screen or a mobile phone. 

Most demos are single-file, so you can download the file attached to the lesson and run it in WebStorm, Atom or another IDE of your choice (or just run them from the command-line).

This course does not use UML class diagrams; all of demos are done via live coding.

Course Content

  • 25 section(s)
  • 103 lecture(s)
  • Section 1 Introduction to Object-Oriented JavaScript
  • Section 2 SOLID Design Principles
  • Section 3 Builder
  • Section 4 Factory
  • Section 5 Prototype
  • Section 6 Singleton
  • Section 7 Adapter
  • Section 8 Bridge
  • Section 9 Composite
  • Section 10 Decorator
  • Section 11 Façade
  • Section 12 Flyweight
  • Section 13 Proxy
  • Section 14 Chain of Responsibility
  • Section 15 Command
  • Section 16 Interpreter
  • Section 17 Iterator
  • Section 18 Mediator
  • Section 19 Memento
  • Section 20 Observer
  • Section 21 State
  • Section 22 Strategy
  • Section 23 Template Method
  • Section 24 Visitor
  • Section 25 Course Summary

What You’ll Learn

  • Recognize and apply design patterns
  • Refactor existing designs to use design patterns
  • Reason about applicability and usability of design patterns


Reviews

  • S
    Swapnil Pathare
    3.5

    overall the contents are good, but it should have being in typescript.

  • A
    Alex Daniel Cabello León
    3.5

    Los ejemplos es mejor que los hagas en typescript.

  • M
    Mike Liu
    3.5

    can provide some real-world examples/tests

  • K
    Khushal Agarwal
    2.5

    The course is not updated as per the latest JS and the examples used aren't that great to explain concepts in a simple way. It seems a bit complicated.

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