Course Information
Course Overview
Make your own Pokemon Go styled game and make millions just like Nintendo! Gotta Catch'em All!
In this course you will learn how to make your own version of Pokemon Go. You will learn how to use Map Views, Annotations, Core Data, and also how to use SpriteKit. We will make everything from scratch and the course follows a moderate speed meant for you to grasp all the content in one go! Take advantage of the wide success of Pokemon Go to make a similar game. Who knows maybe your app might be downloaded millions of times too!
The course will only take about 3 hours to complete and I recommend that students add their personal touch to the techniques learned in the course. The course is divided into 4 strategic sections that will allow students to progress from the easy beginnings to the tougher parts in the end. Additionally, the course is very updated as we use Xcode 8 and Swift 3 throughout our development. Additionally, I will provide a bonus lecture on how to make your own iMessage stickers! Not only are they easy to make (requiring basically no code), but they can also be very profitable in the market place. Finally, I recommend that students already know how to code with swift and to have initial experience with SpriteKit.
Course Content
- 4 section(s)
- 30 lecture(s)
- Section 1 Introduction
- Section 2 Spawning Pokemons
- Section 3 Capturing Pokemons
- Section 4 Battle Scene
What You’ll Learn
- Students will be able to make their own Pokemon Go styled game, which they can implement with any other theme.
Skills covered in this course
Reviews
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NNick Groenke
I’ve only watched the first few videos so far, but they are pretty good. They aren’t super polished (not a lot of edits) so they don’t move at as fast a pace I would like (I’m a very experienced developer but not on mobile platforms). The videos use an old version of iOS, but I expect that to be fine. I’m planning to translate the instructions to SwiftUI instead of UIKit or whatever.
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JJohn Roy
not a bad introduction to xCode, I think the course could use a little updating for newer versions and also touch on in-game progression, storing XP menus, in-app purchases etc
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GGina Mullins
good fun.
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CCatja Pafort
Let me preface my review that if you're interested in following one app project to the end, this is very much a course I'd recommend. This is a one-trick pony - it teaches you exactly to make one thing, a Pokemon Go [semi-]clone - but it does so competently. The explanations could sometimes be a bit more in-depth, and there's a general laid-back attitude to safety checks (the app assumes that there will never be more than two sections in a table etc etc), but the individual steps follow logically and if you want a taste of what it's like to develop an app, this is not a bad starter. The 'worst thing' in the course is that there's an unexplained method at the end of Lecture 15 that becomes clear when you watch Lecture 16, so you should watch 16 before 15. Otherwise the code is clear and works, which is not always a given. I'd also have liked more in-depth explanations on what is happening, as well as more advice on how to polish the - very raw - end result. This is a decent concept study; it's not a finished game.