Course Information
Course Overview
Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!
Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.
Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.
Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Course Content
- 5 section(s)
- 73 lecture(s)
- Section 1 Course Introduction, Scripting, and Technical Basics
- Section 2 Sprites, the UI, Physics and more
- Section 3 Learning to Debug - and Building our Games
- Section 4 Source Control and Branches
- Section 5 Advanced Data Structures and Particles
What You’ll Learn
- Learn fundamental scripting tasks in Unity, Learn to work with UIs and integrate 2d and 3d elements into your scene, Understand how to build sprites, add VFX, and work with physics, Learn debugging and working with Git for version control
Skills covered in this course
Reviews
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NNicholas Reynolds
This was a very good introduction. it was a pity that it was for unity 5 as the sample source code did not wok in unity 2019
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SSaico Jakub Kosmala
The course is good but I certainly wouldn't call it advanced. The other thing is that it is very selective (though the topics covered are mostly interesting).
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HHelen Mitchell
This course covers some useful content, but some of the coding is now obsolete and the "SineMover" script doesn't perform as expected. Lectures that incorporate the application loading code, such as the reload level button and later game controller examples, no longer work. Questions posted online remain unanswered, so there is no real support. The descriptions are relatively clear, but some of the details of the coding are skimmed over. This is better than the scripting in Unity course by the same tutor - the content is structured more logically and the lectures appear more interesting and relevant.
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DDavid Young
So far this course has been a lot of fun and informative. Toward the rnd the instruction got a little condensed and the subject matter seemed a bit rushed.