Udemy

Learn Game Development with C# Programming and MonoGame!

Enroll Now
  • 3,941 Students
  • Updated 10/2025
4.7
(1,070 Ratings)
CTgoodjobs selects quality courses to enhance professionals' competitiveness. By purchasing courses through links on our site, we may receive an affiliate commission.

Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
6 Hour(s) 34 Minute(s)
Language
English
Taught by
Kyle Schaub
Rating
4.7
(1,070 Ratings)

Course Overview

Learn Game Development with C# Programming and MonoGame!

Learn game development with C# by utilizing the popular MonoGame framework!

Are you ready to embark on an exciting journey into the world of game development? Good news - the path is wide open, and you're invited to join us!

In this course, we'll dive into the basics of creating games with MonoGame, a game framework that has a rich indie development heritage. You'll be in great company, as countless successful titles, including Stardew Valley, Celeste, Fez, Axiom Verge, and Bastion, have been built using this software, each with millions of sales on Steam.

We'll be using C#, a widely used programming language in the industry, to bring our game ideas to life. With this powerful combination of a solid game engine and a well-documented language, you'll have all the tools you need to transform your imagination into stunning games.

Now, let's talk about what makes this course special. It's all about hands-on, project-based learning. We'll apply the programming and game development fundamentals we discuss to create our very own MonoGame projects. No need to worry if you've never written a line of code before - this course is designed for beginners and seasoned developers alike. We've got content that will benefit everyone.

After an introduction to set the stage, we'll dive into three sections on C# programming and three sections on MonoGame development. By alternating between programming and game development, we'll have you up and running, creating games in no time.

Throughout the course, we'll build three games from scratch using MonoGame. We'll start with an exciting Shooting Gallery game where you'll aim and click on targets that pop up on the screen. Next up, we'll launch into a Spaceship game where you'll navigate through space, dodging incoming asteroids using the arrow keys. And to wrap it all up, we'll take on the challenge of creating a top-down action RPG. In this game, you'll control a player who explores a dynamic world, fights enemies, and shoots projectiles.

With each new game we develop, we'll build on the skills acquired in the previous one, ensuring a solid foundation in game development. By the end, you'll have a clear understanding of all the essential components needed to create your own games, including playable characters, input controls, image rendering, collision detection, projectile shooting, enemy mechanics, player scoring, health tracking, animations, timers, and even a camera system.


To master these aspects of game development, we'll need a strong grasp of various C# concepts. That's where our programming sections come in. We'll cover a wide range of topics, such as variables and data types, conditional statements, classes and inheritance, methods, loops, switch statements, and data structures.

While we'll be exploring these concepts in the context of C#, the core fundamentals exist across many programming languages, so the knowledge gained here will serve you well beyond this course. And don't worry, if you're already familiar with programming, we've got you covered with a handy "syntax review" lecture. It'll walk you through the specific usage of these concepts in C#, allowing you to quickly catch up and apply your existing skills to this context.


By actively coding along with the lectures, the information will stick with you as we progress through the material. Plus, you'll have the completed projects right on your computer, ready for reference whenever you need a reminder or a source of inspiration. Armed with a solid understanding of C# and MonoGame, there will be no limits to what you can create!

So, are you ready to turn your game ideas into reality? Join us on this inspiring adventure, and let's build some incredible games together!

Course Content

  • 8 section(s)
  • 60 lecture(s)
  • Section 1 Overview and Installation
  • Section 2 C# Programming Part 1
  • Section 3 Game #1: Shooting Gallery
  • Section 4 C# Programming Part 2
  • Section 5 Game #2: Spaceship
  • Section 6 C# Programming Part 3
  • Section 7 Game #3: RPG
  • Section 8 Bonus Lectures

What You’ll Learn

  • Make games using MonoGame, Write code using C#, Understand common programming fundamentals, Design software using Object-Oriented Design, Utilize open-source software in your projects, Finish 3 complete projects from scratch


Reviews

  • T
    Tully Endicott
    5.0

    Enjoyed lessons very much. Concise.

  • P
    Peter Gruessing
    5.0

    Learning alot about Monogame as I want to use what I learn from this class to create my own games! A+ so far!

  • T
    Trevor van der Beek
    5.0

    Excellent instructor!

  • P
    Paul Irvine
    5.0

    Great course. I have some previous experience with C# but had never used MonoGame, and my C# experience was a little(!) rusty, so Kyle's approach - where he introduces some C# theory, followed by writing some gamer code, worked really well. The course length is great - to the point, plenty of practice, and three games that should give you a foundation for experimenting and creating your own games. This is a great course to give you the confidence to dive deeper in to the world of MonoGame.

Start FollowingSee all

We use cookies to enhance your experience on our website. Please read and confirm your agreement to our Privacy Policy and Terms and Conditions before continue to browse our website.

Read and Agreed