Course Information
Course Overview
Learn to program the interactivity of a game like FlappyBird using Unity Physics and PlayMaker visual coding.
Update: May 2020 - the Flappy Game is updated using Unity 2019.3
This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.
The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own.
You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.
So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.
Course Content
- 5 section(s)
- 18 lecture(s)
- Section 1 Getting Started
- Section 2 Flapping and Crashing: the adventure starts
- Section 3 Controlling the Game with a Game Manager
- Section 4 Bark Out - a small BreakOut Game
- Section 5 Some final thoughts
What You’ll Learn
- quickly develop small prototype games with the basic mechanics in place, set up the basic mechanics for a small Flappy-like game, understand the basics of PlayMaker in Unity, react on object collisions, manage the game progress with a basic Game Manager
Skills covered in this course
Reviews
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AAndre
This was really helpful and easy to follow along with. This deserves an amazing rating.
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MMartijn Kuilema
Duidelijk en met rust uitgelegd. Zeer goed.
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VVaessen Luc
Très bonne introduction mais un peu trop rapide
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WWillow Neilson
Quick pace and great focus on game mechanics. Would like to see more courses focused on game mechanic principles but also offering some "try your own parameters here" options.