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Build a Space Shooter game in Clickteam Fusion 2.5

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  • 249 Students
  • Updated 10/2017
4.7
(55 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
4 Hour(s) 13 Minute(s)
Language
English
Taught by
Danny James
Rating
4.7
(55 Ratings)

Course Overview

Build a Space Shooter game in Clickteam Fusion 2.5

Design and Build a cool Space Shooter game with Clickteam Fusion 2.5

Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.


In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter game using custom movements, custom firing modes and a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered.


This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.


If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.


By the end of this course you will have developed the ability to:


  • Import a Player Character and Enemies
  • Create a custom player movement engine
  • Create enemies on the fly with their own targets and ship controllers
  • Learn to create a dynamic playarea (ie: starfield / nebula clouds)
  • Learn Fastloops
  • Learn ForEach Loops (pairing of objects - ie: individual enemy health)
  • Professional looking Level Design
  • Title Screen Design
  • A Basic Save and Load System

And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.


Start learning more about Game Development today with this course from OneClick Training!

Course Content

  • 9 section(s)
  • 38 lecture(s)
  • Section 1 Course Introduction
  • Section 2 Preparing the Game Assets
  • Section 3 Preparing the Playarea
  • Section 4 Creating the HUD
  • Section 5 The Basic Implementation
  • Section 6 Implementing the Gameplay
  • Section 7 Special Effects
  • Section 8 Gameplay Implementation
  • Section 9 Conclusion

What You’ll Learn

  • Build your very own custom Space Shooter game in Clickteam Fusion 2.5, How to write a custom movement engine, How to design a one-frame game engine, How Fast Loops and ForEach Loops work, How to Save and Load games, Build a cross-platform compatible space shooter game

Skills covered in this course


Reviews

  • B
    Brian Anderson
    4.5

    The knowledge of the instructor is amazing, and he's definitely not working off a script - he's building this game on the fly! The only issue I've had with it is the speed at which the instructor moves. He quickly clicks through options without necessarily explaining the why behind his selections. I've been doing a lot of pause and rewind during this series, but it's been a fantastic learning experience.

  • M
    Mike Vogel
    3.0

    The tutorial is cool. The things taught are cool. - 1 for Danny's rushed pacing. The instructor needs to *slow down* in their delivery. I don't understand what the hurry is? It comes across as though they're less interested in trying to instruct people and more like they're rushing to just "get it done", so they can call it 'finished' and throw it online. I'm not the only person to point this out, and this isn't the only course I've seen this pointed out. Danny doesn't seem to care about the feedback he gets from his students, which is a huge Negative. -1 Related to the first point, in addition to rushing through the dialogue, he performs multiple steps without ever explaining where he's clicking or what he's doing. You have to follow his every mouse movement, or you'll get lost trying to keep up. And then you have to keep rewinding (repeatedly) because you missed what he said in his hurry to get it out. I only give it 3 stars because what I *could* get through before I finally got sick of rewinding every 10 seconds to keep up with what he's doing/saying seemed pretty solid. As a closing thought, Danny James, if you're reading this : SLOW THE HECK DOWN!! This is an instructional course, not a competitive sprint.

  • E
    Edson Xavier da Rocha
    5.0

    até o momento a alua está interessante, mais ele passa as coisas muito rápido principalmente para quem não é da mesma nacionalidade

  • C
    Christopher Frankie
    5.0

    I am a well developed video game designer, artist and programmer. I enjoyed Danny's class rather much - I always love to learn new ways to do the same thing. You can never stop learning! This class and instructor can go by rather fast for a newer designer/programmer at times. I recommend if you find yourself falling behind in a video; pause it - revisit what is said and you'll get it right. In the end, you do create the basis for a shooter game and even a few extras for it. The course does not fail in that - if you're looking for a precise instructor, engaging class and a better grasp of some of the features of the Fusion engine: this class is for you.

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