Course Information
Course Overview
Learn Unity and C# Design Patterns by building a fun Idle Business Game Similar to ADVenture Capitalist!
NEW LECTURES ADDED DEC 2022
I'm happy to announce four new lectures that demonstrate how to use Scriptable Objects to store data.
THE SOURCE CODE THAT COMES WITH THIS COURSE IS A GREAT VALUE AT TEN TIMES THE PRICE!
BUILD A FULL FEATURED IDLE GAME WITH COMPLETE SOURCE CODE
In this course you will learn how to create an Idle Business Tycoon Game from the ground up that is similar to games such as ADventure Captialist, Web Tycoon, and Cookie Clicker. But more importantly, this course is designed to teach critical game development concepts and design patterns popularized by the Gang of Four.
Do you enjoy playing Tycoon and other Simulation or Idle games?
Do you know a little bit about C# and Unity3D but would like to take your Development Skills to the next level?
You can play AdVenture Capitalist (free on Steam) to get a very good idea of the core game play you will learn to create in this course.
More than 13 Hours of HD 1080P Instruction!
Learn Important Unity Interface Concepts
Great for Beginning to Intermediate Level Game Programmers (Now includes advanced bonus content)
Produced by Greg Moss of Odoo Class Videos - an Expert in both Enterprise & Game Development Tutorials
Starts off with simple C# that even a beginner can understand... end up with a full feature idle game!
Create full unique games in seconds with dozens of stores and upgrades with the Exclusive Idle Game Data Generator.
FULL SOURCE CODE and updated projects for Unity 2019, Unity 2020, and Unity 2021.
Version 2.0 released December 2021! Now with Scriptable Objects and Full Custom Inspector!
TO BE HONEST... THE SOURCE CODE ALONE IS A GREAT VALUE AT TEN TIMES THE PRICE!
Course Overview: This course focuses on core Game Design and Programming Principals. I use the tools in Unity to create the Interface and Artwork is all from Creative Commons. The game design borrows from many of the idle Business Tycoon type games such as AdVenture Capitalist, Cookie Clicker, and others.
By the end of the course you will be able to customize the game as you please and create your very own idle game.
This course starts at the beginning but ramps up quickly to teach you important Game Design Patterns that you must know to write professional games:
Beginning Skills:
Learn how to create a Unity3D Project
The entire project is created step-by-step. Start at the very beginning!
Perfect for those that are new to Unity and Programming in General
Start right away using Unity 3D's newest UI tools to create a working tycoon store
Write your first C# script and learn the basics of variables, IF statements, creating a Timer, and other simple programming concepts
Create an Animated Progress Bar to Show your Store in Operation
Video exercises along the way help reinforce what you are learning
Improving Your Business Tycoon Game Features and Your Development Skills:
Upgrade the Game Design to Handle Multiple Stores
Create a Game Manager to Better Track Money in the Game
Learn to Implement Math Functions to Calculate Your Next Store Cost
Add an Icon for your Store and Learn to Create Dynamic Buttons
Learn Important Beginner C# Structures and Basic Unity 3D Game Development
Taking Your Game Development Skills To the Next Level:
Designed to take you through important design patterns to improve your development skills
Improve Your Game Manager with the Singleton Pattern
Use Delegates and Events to implement the Observer Design Pattern
Refactor your Tycoon Game into a UI Manager
Use Unity Prefabs to dynamically create your stores at run time
Learn to Load Game Data from XML! Critical to allowing gamers to create mods
Learn to build a State Machine within the UI Manager to handle the various interface states within your growing Tycoon Game
Create a Managers Panel to extend the basic game design and provide a template for you to continue adding features to your business tycoon game
Perfect for those who wish to see how to implement real game designs so you can apply them to more advanced systems and future Tycoon games
****** ANNOUNCEMENT MASSIVE NEW COURSE UPDATE *******
I'm happy to announce that we have completed a major upgrade for the Tycoon Business Sim course! Take your game development skills to the next level. Download the full source code for the entire project!
This upgrade will include many new features that are found in commercial idle clicker games including:
New video Lectures covering both functional and technical aspects of the game
Learn how to save and load game progress
Calculate idle profits (make money when the game isn't even running!)
Create a screen to display profits while you were gone
Learn how to create Scrollviews
Improved Screen Design and Layout Tips
Create games with unlimited stores! (memory & cpu limitations apply)
Use the new multiplier button for buying multiple stores at a time
Calculate earnings per-second for your operations
Big number descriptions for up to 300 exponents!
Handle "Angel" investors or "Transcendence" also known as NewGame+
New lectures on how to setup and implement your Idle Tycoon Business Simulation
SUPER BONUS - Generate Idle Game Data with custom Unity3d Inspector!!
Generate Idle Game Data to create procedural generated stores, managers, and upgrades
Load and Save Game Template settings to easily generate new game designs
No need to hand key store data and upgrades... Adjust parameters to generate the idle game data
Data stored in human readable XML to be easily modified and tweeked as desired
New Learning Opportunities!
Upgraded course video content that reviews the technical upgrades of the project
Static methods and properties
Using constants
Loading game data from XML
Use PlayerPrefs to save game state
Loading configuration and store names, managers, and upgrades from CSV
Build a custom inspector
Better division and integration between game models and UI
Improved performance and smoother gameplay with threading and coroutines
Using Setters & Getters to protect your class properties
Using LINQ with ArrayLists
Tons of comments throughout all the code
New Lectures that cover all the new content
TEN BONUS LECTURES WALKING THROUGH ADVANCED CONCEPTS!!!!
Learn Unity and C# fast with code reviews and detailed explanation of advanced architecture concepts.
Copyright 2015-2021 First Class Ventures, LLC. This item is not authorized for posting on Steam, or any other game or game asset site without permission.
Course Content
- 9 section(s)
- 68 lecture(s)
- Section 1 Start Building Your Tycoon Game
- Section 2 Expand Your Tycoon Game With Multiple Stores
- Section 3 Adding Features to Your Tycoon Game
- Section 4 Getting Down to Serious Business- Take Your Development Skills to the Next Level
- Section 5 Make Your Stores Easier to Manage by using XML for Maintaining Store Data
- Section 6 Add a UI to Unlock Store Upgrades - Managers to Automate Clicks for the Stores
- Section 7 JUNE 2017 UPDATE - Add Upgrades the player can purchase to improve their store
- Section 8 JULY 2017 UPDATE - Massive New Game Upgrade - Unity Business Tycoon 2.0
- Section 9 NEW MAJOR Scriptable Object Upgrade - Released DEC 2022
What You’ll Learn
- Create an Idle Business Tycoon Game in Unity3D Using C#, Improve Game Development Skills by Using Important Design Patterns, Create a Game User Interface in Unity 3D UI Tools, Extend the Tycoon Game with Additional Features such as Managers & Store Upgrades, Complete 100% Source Code with Tons of Comments, BONUS: Idle Game Data Generator and Custom Inspector for Advanced Students!, Using Scriptable Objects to Structure Game Data
Skills covered in this course
Reviews
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MMichael Cordova
It's a good course, however the last bits left a bit to be desired. Through the bulk of the course things were explained, and broken down step by step giving a full run down on how things interacted and worked together. The instructor gave a candid look into the process complete with errors and how to manage and correct them which is perfect for the learning experience. The last section in the course however, the instructor basically just offered the option for the student to download the code and proceeded to give a quick overview on the changes made. Granted, I get why it was done, as going through the course the tools are provided to assist the student on handling such an undertaking. The problem that I found was that the code had changed so drastically from the point where they left off, to the new incarnation that they hand off to the student, that it is kind of overwhelming. It's something to tackle, and can be done, but overall it just kind of felt lazy viewing it from a student's angle. Granted the last section was an added part much later than the initial course, so it is possible they were looking to add value to an old course without dedicating too much time into it, but my point still stands. Overall, I like this instructors style, and if they offer additional courses I was interested in, I would not hesitate to enroll.
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BBrandy M Miller
This was a great update to the things I learned during his other course on the life sim and far expanded on what we learned from that. I highly recommend it.
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CCy
I gave up couple of times halfway, but everytime i resumed back, i will still learn something new from the course and eventually progressing further. Thanks for the great work.
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PPaul Liljeros
A very interesting course and well worth the money - I would definitely recommend it. The tutor is engaging and easy to listen to/learn from. The main bulk of the sourse allows you to follow the tutor as he codes, and talks through what he is doing, and why - this works brilliantly for me. Unfortunately, I lost my way a little bit in the final "additional" lectures, as the teaching style changed from talking through as he coded, to just talking about what had already been coded, and I felt these were probably the more complex parts. This is not my preferred learning style, but the extra lectures are still appreciated, and definitely worth watching. The final 2 lessons that talk about modifying the GUI are brilliant. I may have missed it, but felt like discussion of variable naming conventions would have been useful, and definitely think an earlier introduction to getters and setters would have paid dividends - wasn't keen on the conept of simply setting everything as public from start to finish. All in all, I felt my time was well invested in this course - Thank you to the tutor.