Udemy

Complete Unity® guide: make an action shooter from scratch!

Enroll Now
  • 143 Students
  • Updated 9/2018
4.4
(07 Ratings)
CTgoodjobs selects quality courses to enhance professionals' competitiveness. By purchasing courses through links on our site, we may receive an affiliate commission.

Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
23 Hour(s) 5 Minute(s)
Language
English
Rating
4.4
(07 Ratings)

Course Overview

Complete Unity® guide: make an action shooter from scratch!

Our experienced instructors Kevin Liao & Glauco Pires explain everything from a beginner level. No experience necessary!

Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.

This course was funded by a wildly successful Kickstarter.

Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.

You don't need any prior coding or digital art experience!

Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

Course Content

  • 24 section(s)
  • 151 lecture(s)
  • Section 1 Introduction (UNITY)
  • Section 2 Shooting (UNITY)
  • Section 3 Enemies - Part 1 (UNITY)
  • Section 4 Enemies - Part 2 (UNITY)
  • Section 5 Doors and Buttons (UNITY)
  • Section 6 Platforms and Teleport (UNITY)
  • Section 7 Cutscenes and Powerups (UNITY)
  • Section 8 Interface - Part 1 (UNITY)
  • Section 9 Interface - Part 2 (UNITY)
  • Section 10 MagicaVoxel Crash Course
  • Section 11 Assets (MAGICAVOXEL)
  • Section 12 Cityscape (MAGICAVOXEL)
  • Section 13 Asset Colouring (MAGICAVOXEL)
  • Section 14 Project Export (MAGICAVOXEL)
  • Section 15 Introduction to Photoshop
  • Section 16 Pixel Art Setup (PHOTOSHOP)
  • Section 17 Enemies (PHOTOSHOP)
  • Section 18 Megadude (PHOTOSHOP)
  • Section 19 Animations (UNITY)
  • Section 20 3D Elements (UNITY)
  • Section 21 Unity Game Resources
  • Section 22 MORE! Blender Welcome - Interface Runthrough for Beginners
  • Section 23 Build Easy 3D Models in Blender
  • Section 24 Bonus

What You’ll Learn

  • Build a platform shooter game in Unity®., Learn the fundamentals of game design., Create artwork in MagicaVoxel and Photoshop., Code in C#.

Reviews

  • D
    Dave J
    4.5

    I enjoyed this course. I like the courses from Mammoth because you go through the prototyping, then build the art from scratch, and then pull the art into the game (instead of just having pre-made assets to include). Instructors are quite knowledgeable on the subject matter, and don't usually move too quickly when explaining things. My minor complaints would be: there seems to be a missing lecture after 127. We go from the prototype floor to the voxel floors we built earlier. Would be nice to have a lesson in there on putting the textures on, sizing it, and placing the floor pieces, since you'll have to use more than one for the walkways. Also, would be nice to use a open source program (like Gimp) for the 2-D work. All the other tools don't have costs associated with it, so having a free 2-D tool to work with would make things a bit easier, instead of having to rent Photoshop or look up how to do things in another program. Finally, would be nice to have a wrap-up lecture after the sound lecture - maybe with a hint on how to go about making multiple levels, end game and such. This is a great training course to get you started, but doesn't have everything to make it complete yet (like levels, handling player deaths - either from loss of health or falling over edge). Still, if you do have some knowledge already and have made a mobile game before, you should be able to figure it out.

  • R
    Reggie Keys
    5.0

    The instructor tells us why we do things and breaks down everything so you will understand better.

Start FollowingSee all

We use cookies to enhance your experience on our website. Please read and confirm your agreement to our Privacy Policy and Terms and Conditions before continue to browse our website.

Read and Agreed