Udemy

Complete Unity® guide: make an action shooter from scratch!

立即報名
  • 143 名學生
  • 更新於 9/2018
4.4
(07 個評分)
CTgoodjobs 嚴選優質課程,為職場人士提升競爭力。透過本站連結購買Udemy課程,本站將獲得推廣佣金,有助未來提供更多實用進修課程資訊給讀者。

課程資料

報名日期
全年招生
課程級別
學習模式
修業期
23 小時 5 分鐘
教學語言
英語
評分
4.4
(07 個評分)

課程簡介

Complete Unity® guide: make an action shooter from scratch!

Our experienced instructors Kevin Liao & Glauco Pires explain everything from a beginner level. No experience necessary!

Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.

This course was funded by a wildly successful Kickstarter.

Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.

You don't need any prior coding or digital art experience!

Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

課程章節

  • 24 個章節
  • 151 堂課
  • 第 1 章 Introduction (UNITY)
  • 第 2 章 Shooting (UNITY)
  • 第 3 章 Enemies - Part 1 (UNITY)
  • 第 4 章 Enemies - Part 2 (UNITY)
  • 第 5 章 Doors and Buttons (UNITY)
  • 第 6 章 Platforms and Teleport (UNITY)
  • 第 7 章 Cutscenes and Powerups (UNITY)
  • 第 8 章 Interface - Part 1 (UNITY)
  • 第 9 章 Interface - Part 2 (UNITY)
  • 第 10 章 MagicaVoxel Crash Course
  • 第 11 章 Assets (MAGICAVOXEL)
  • 第 12 章 Cityscape (MAGICAVOXEL)
  • 第 13 章 Asset Colouring (MAGICAVOXEL)
  • 第 14 章 Project Export (MAGICAVOXEL)
  • 第 15 章 Introduction to Photoshop
  • 第 16 章 Pixel Art Setup (PHOTOSHOP)
  • 第 17 章 Enemies (PHOTOSHOP)
  • 第 18 章 Megadude (PHOTOSHOP)
  • 第 19 章 Animations (UNITY)
  • 第 20 章 3D Elements (UNITY)
  • 第 21 章 Unity Game Resources
  • 第 22 章 MORE! Blender Welcome - Interface Runthrough for Beginners
  • 第 23 章 Build Easy 3D Models in Blender
  • 第 24 章 Bonus

課程內容

  • Build a platform shooter game in Unity®., Learn the fundamentals of game design., Create artwork in MagicaVoxel and Photoshop., Code in C#.

評價

  • D
    Dave J
    4.5

    I enjoyed this course. I like the courses from Mammoth because you go through the prototyping, then build the art from scratch, and then pull the art into the game (instead of just having pre-made assets to include). Instructors are quite knowledgeable on the subject matter, and don't usually move too quickly when explaining things. My minor complaints would be: there seems to be a missing lecture after 127. We go from the prototype floor to the voxel floors we built earlier. Would be nice to have a lesson in there on putting the textures on, sizing it, and placing the floor pieces, since you'll have to use more than one for the walkways. Also, would be nice to use a open source program (like Gimp) for the 2-D work. All the other tools don't have costs associated with it, so having a free 2-D tool to work with would make things a bit easier, instead of having to rent Photoshop or look up how to do things in another program. Finally, would be nice to have a wrap-up lecture after the sound lecture - maybe with a hint on how to go about making multiple levels, end game and such. This is a great training course to get you started, but doesn't have everything to make it complete yet (like levels, handling player deaths - either from loss of health or falling over edge). Still, if you do have some knowledge already and have made a mobile game before, you should be able to figure it out.

  • R
    Reggie Keys
    5.0

    The instructor tells us why we do things and breaks down everything so you will understand better.

立即關注瀏覽更多

本網站使用Cookies來改善您的瀏覽體驗,請確定您同意及接受我們的私隱政策使用條款才繼續瀏覽。

我已閱讀及同意