Udemy

Intro to Unity 3D Physics: Helicopters

立即報名
  • 3,146 名學生
  • 更新於 1/2021
4.5
(416 個評分)
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課程資料

報名日期*
全年招生
課程級別
學習模式
修業期
17 小時 22 分鐘
教學語言
英語
授課導師
Indie - Pixel
評分
4.5
(416 個評分)
課程連結
*提示: 以上時間表僅供參考,以機構網站為準。

課程簡介

Intro to Unity 3D Physics: Helicopters

Learn how to create Helicopter physics for Games with Unity 3D and C#!

In this course you will learn how to create a helicopter controller from scratch. You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics. You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.

You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!

By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!

課程章節

  • 20 個章節
  • 131 堂課
  • 第 1 章 Introduction
  • 第 2 章 Getting Setup!
  • 第 3 章 Designing our Code Structure
  • 第 4 章 Introduction to the Rigidbody in Unity
  • 第 5 章 Creating User Input
  • 第 6 章 Creating the Helicopter Controller
  • 第 7 章 Creating the Engine Component
  • 第 8 章 Handling the Rotor Blades
  • 第 9 章 Blurring Textures with Houdini
  • 第 10 章 Flight Characteristics
  • 第 11 章 Building the Helicopter Camera
  • 第 12 章 Building a Better Heli Camera
  • 第 13 章 Creating a Camera Controller
  • 第 14 章 Arcade Heli Physics - Updating the Setup
  • 第 15 章 Arcade Heli Physics - Creating the Characteristics
  • 第 16 章 Arcade Heli Physics - Creating a Top Down Camera
  • 第 17 章 Arcade Heli Weapons - Weapons System
  • 第 18 章 Creating the VFX System
  • 第 19 章 Arcade Heli Weapons - Creating the Gatling Gun Functionality
  • 第 20 章 Conclusion

課程內容

  • You will have the experience to work with Rigidbodies in a controllable way, You will have a complete code base to develop any type of Helicopter controller, You will better understand why helicopters fly and the physics behind them., You will Learn the Beginnings of Editor Scripting, You will learn how to set up a flexible Input System, You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces, You will gain a better understanding of Organizing your Unity projects, You will gain an insight of how to begin to plan out a Unity Project or Unity System, You will learn to build a re-usable Weapon System, You will learn how to build two types of cameras with re-usable code

此課程所涵蓋的技能


評價

  • H
    Hope Saraneti
    3.0

    I would love to download these videos on my desktop and see them on a large screen. The small text on the desktop interface is not meant to be seen on a small screen like a smartphone.

  • S
    Serhii Malinin
    3.0

    I thought this was one of the best courses! Thanks for the quality. Even though the course is a little outdated and needs updating. But this course still holds up due to professional solutions. Thank you. .... For the 3rd time, I am changing my rating and saying that the course has lost its quality since the implementation of the camera in the pilot's cabin. It was implemented, how to say it easier, not very well. The camera is not working, constantly swaying to the left and to the right. When turning the machine, the positioning is very poor. Increasing the speed entails the camera exiting the helicopter cabin. Very bad, very... Therefore, at the moment, 3 stars.

  • M
    Muazzam Akhtar
    5.0

    Thanks to Kenny for this course. I had a lot of difficulty to build an aircraft / helicopter engine. This course helped me a lot to build a flying vehicle. Not only the logic of the engine. but the implementation too. I really enjoyed how Kenny structured his code effortlessly and efficiently. This course will help a lot of coders out there who are working on simulated applications with Unity

  • E
    Eco4 Wiskey
    4.0

    I would have liked to see the rest of the course. He talked about doing the rockets and showing a system of changing from one weapon to the other. Along with some other things that he talked about throughout the course.

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